private void ShowWeaponOneRange() { if (State == FightState.PlayerTurn && PlayerBhv.Pa >= PlayerBhv.Character.Weapons[0].PaNeeded && !PlayerBhv.IsMoving) { _gridBhv.ShowWeaponRange(PlayerBhv, 0, OpponentBhvs); } if (Constants.DoubleClick) { Instantiator.NewPopupCharacterStats(PlayerBhv.Character, null, false, 1); } }