private void GameStart() { _gridBhv.ResetAllCellsDisplay(); _gridBhv.ResetAllCellsVisited(); _gridBhv.SpawnOpponent(OpponentBhvs); _gridBhv.SpawnPlayer(); IsWaitingStart = false; Instantiator.NewOverTitle(_map.Name, "Sprites/MapTitle_0", null, Direction.Left); }