Beispiel #1
0
 private void ShowWeaponOneRange()
 {
     if (State == FightState.PlayerTurn && PlayerBhv.Pa >= PlayerBhv.Character.Weapons[0].PaNeeded && !PlayerBhv.IsMoving)
     {
         _gridBhv.ShowWeaponRange(PlayerBhv, 0, OpponentBhvs);
     }
     if (Constants.DoubleClick)
     {
         Instantiator.NewPopupCharacterStats(PlayerBhv.Character, null, false, 1);
     }
 }