private static void LoadEnterScene() { Console.Clear(); GraphicGameObjects.DrawCaveEnterV2(0, 0, "Enter 1"); GraphicGameObjects.DrawCaveEnterV2(28, 0, "Enter 2"); }
private static void LoadStickScene() { Console.Clear(); Console.SetCursorPosition(0, 0); GraphicGameObjects.DrawStick(20, 0); GraphicGameObjects.WriteLineSetCursorPosition(20, 22, "Stick"); StoryText.SelectWayDisplayDelay(4); Console.Clear(); }
private static void LoadGameBeginScene() { Console.Clear(); Console.SetCursorPosition(0, 0); GraphicGameObjects.DrawFirstFantazyKeyboardText(); //GraphicGameObjects.DrawSword(5, 0); //GraphicGameObjects.DrawTorch(10, 0); StoryText.SelectWayDisplayDelay(4); Console.Clear(); }
private static void SeparatorScene() { GraphicGameObjects.DrawSeparator(40, 0); }
private static void LoadTorchScene() { Console.Clear(); GraphicGameObjects.DrawTorch(10, 0); }
public static void EndOfTheGame() { GraphicGameObjects.WriteLineSetCursorPosition(35, 11, "End of the game."); SelectWayDisplayDelay(2); }