private static void LoadEnterScene()
        {
            Console.Clear();

            GraphicGameObjects.DrawCaveEnterV2(0, 0, "Enter 1");
            GraphicGameObjects.DrawCaveEnterV2(28, 0, "Enter 2");
        }
        private static void LoadStickScene()
        {
            Console.Clear();
            Console.SetCursorPosition(0, 0);

            GraphicGameObjects.DrawStick(20, 0);
            GraphicGameObjects.WriteLineSetCursorPosition(20, 22, "Stick");
            StoryText.SelectWayDisplayDelay(4);
            Console.Clear();
        }
        private static void LoadGameBeginScene()
        {
            Console.Clear();
            Console.SetCursorPosition(0, 0);

            GraphicGameObjects.DrawFirstFantazyKeyboardText();

            //GraphicGameObjects.DrawSword(5, 0);
            //GraphicGameObjects.DrawTorch(10, 0);

            StoryText.SelectWayDisplayDelay(4);
            Console.Clear();
        }
 private static void SeparatorScene()
 {
     GraphicGameObjects.DrawSeparator(40, 0);
 }
        private static void LoadTorchScene()
        {
            Console.Clear();

            GraphicGameObjects.DrawTorch(10, 0);
        }
Beispiel #6
0
 public static void EndOfTheGame()
 {
     GraphicGameObjects.WriteLineSetCursorPosition(35, 11, "End of the game.");
     SelectWayDisplayDelay(2);
 }