protected override void OnExperimentSetup()
 {
     CanvasManager.Show();
     goalManager   = GoalManager.Instance;
     storesManager = StoresManager.Instance;
     _player       = PlayerController.Instance;
     //setup store types
     for (var i = 0; i < Settings.StoreTypes.Length; i++)
     {
         storesManager.Objects [i].SetType(Settings.StoreTypes [i]);
     }
     goalManager.HideAll();
 }