protected override void OnExperimentSetup() { CanvasManager.Show(); goalManager = GoalManager.Instance; storesManager = StoresManager.Instance; _player = PlayerController.Instance; //setup store types for (var i = 0; i < Settings.StoreTypes.Length; i++) { storesManager.Objects [i].SetType(Settings.StoreTypes [i]); } goalManager.HideAll(); }