public void Restart() { if (newGameAnim != null && panelAnim != null) { newGameAnim.SetBool("Out", true); panelAnim.SetBool("Out", true); panelAnim.SetBool("Game Over", false); //GameInfoAnim.SetBool("Out", false); //board.SetUp(); //GameIntroPanel.SetActive(true); board = FindObjectOfType <Board>(); goalManager = FindObjectOfType <GoalManager>(); board.ShuffleBoard(); goalManager.RestartGoals(); goalManager.UpdateGoals(); scoreManager.score1 = 0; //scoreManager.UpdateBar1(); } }