private void timer1_Tick(object sender, EventArgs e) { Gl.glClear(Gl.GL_COLOR_BUFFER_BIT | Gl.GL_DEPTH_BUFFER_BIT); Gl.glLoadIdentity(); Gl.glColor3f(0, 1.0f, 0); //Gl.glPushMatrix(); Gl.glTranslated(1, 0, -10); Gl.glRotated(1, 1, 0, 1); // рисуем сферу с помощью библиотеки FreeGLUT //Glut.glutWireSphere(3, 20, 20); Gl.glColor3f(0, 0, 1.0f); //Glut.glutWireIcosahedron(); Glut.glutStrokeString(Glut.GLUT_STROKE_MONO_ROMAN, "awsdawdawdawd"); Glut.glutInitDisplayString("qwewqe"); //Glut.glutWireCube(1); Gl.glFlush(); simpleOpenGlControl1.Invalidate(); //x += trackBar1.Value; }