private void button1_Click(object sender, EventArgs e) { Glut.glutInitDisplayMode(Glut.GLUT_DOUBLE | Glut.GLUT_RGB); Glut.glutInitWindowSize(500, 500); Glut.glutCreateWindow("Чайник"); Gl.glShadeModel(Gl.GL_SMOOTH);//Установите модель затенения Gl.glClear(Gl.GL_COLOR_BUFFER_BIT | Gl.GL_DEPTH_BUFFER_BIT); Gl.glEnable(Gl.GL_LIGHTING); Gl.glEnable(Gl.GL_LIGHT0); float[] light_pos = new float[3] { 1, 0.5F, 1 }; Gl.glLightfv(Gl.GL_LIGHT0, Gl.GL_POSITION, light_pos); Gl.glClearDepth(1.0f); //Установите значение буфера глубины (ranges[0,1]) Gl.glEnable(Gl.GL_DEPTH_TEST); //Включить тест глубины Gl.glDepthFunc(Gl.GL_LEQUAL); //Если два объекта с одинаковыми координатами показывают первый нарисованный Gl.glClearColor(255, 255, 255, 1); Gl.glHint(Gl.GL_PERSPECTIVE_CORRECTION_HINT, Gl.GL_NICEST); Glut.glutReshapeFunc(reshape); //Изменение размеров окна Glut.glutDisplayFunc(render); //Функция перерисовки окна // Установить обратный вызов ключа окна Glut.glutKeyboardFunc(new Glut.KeyboardCallback(keyboard)); // Установите для окна специальный обратный вызов Glut.glutSpecialFunc(new Glut.SpecialCallback(specialKey)); // Установить окна для обратного вызова движения мыши Glut.glutMouseWheelFunc(new Glut.MouseWheelCallback(processMouseWheel)); Glut.glutMainLoop(); }
static void Main(string[] args) { scene = new Scene.Scene(800, 600); menuList.Add(new InfoMenu(300, scene.HEIGHT - 20, 0, bottomHeight + 20)); menuList.Add(new BottomMenu(scene.WIDTH, bottomHeight, 0, 0)); Glut.glutInit(); Glut.glutInitDisplayMode(Glut.GLUT_DOUBLE | Glut.GLUT_RGBA | Glut.GLUT_DEPTH); Glut.glutInitWindowSize(scene.WIDTH + menuList[0].WIDTH, scene.HEIGHT + menuList[1].HEIGHT); Glut.glutInitWindowPosition(100, 10); int id = Glut.glutCreateWindow("Scene Editor"); Init(); Glut.glutDisplayFunc(new Glut.DisplayCallback(Draw)); Glut.glutKeyboardFunc(new Glut.KeyboardCallback(KeyboardHandle)); Glut.glutMouseFunc(new Glut.MouseCallback(MouseHandle)); Glut.glutMouseWheelFunc(new Glut.MouseWheelCallback(MouseWheelHandle)); //Glut.glutReshapeFunc(new Glut.ReshapeCallback(Resize)); Glut.glutTimerFunc(1000 / 60, Update, 0); Glut.glutMainLoop(); }
static void Main() { Glut.glutInit(); Glut.glutSetOption(Glut.GLUT_MULTISAMPLE, 8); Glut.glutInitDisplayMode(Glut.GLUT_DOUBLE | Glut.GLUT_RGBA | Glut.GLUT_DEPTH | Glut.GLUT_MULTISAMPLE); Glut.glutInitWindowSize(Globals.defaultwindowwidth, Globals.defaultwindowheight); Glut.glutCreateWindow("Marvis Console"); init_graphics(); Glut.glutDisplayFunc(on_display); Glut.glutPassiveMotionFunc(on_mousemove); Glut.glutMotionFunc(on_mousemove); Glut.glutMouseFunc(on_mouseclick); Glut.glutMouseWheelFunc(on_mousewheel); Glut.glutIdleFunc(idle); Glut.glutReshapeFunc(on_reshape); Glut.glutMainLoop(); }
static void Main(string[] args) { Glut.glutInit(); Initialisation_3D(); Glut.glutReshapeFunc(On_Changement_Taille_Fenetre); Glut.glutDisplayFunc(Afficher_Ma_Scene); Glut.glutKeyboardFunc(Gestion_Clavier); Glut.glutSpecialFunc(Gestion_Touches_Speciales); Glut.glutIdleFunc(Animation_Scene); Glut.glutMouseFunc(Gestion_Bouton_Souris); Glut.glutMouseWheelFunc(Gestion_Molette); Glut.glutPassiveMotionFunc(Gestion_Souris_Libre); Glut.glutMotionFunc(Gestion_Souris_Clique); Initialisation_Animation(); Glut.glutMainLoop(); }
private void Objekt_Load(object sender, EventArgs e) { // OpenGL Window Initialisation ( GLUT ) Glut.glutInit(); Glut.glutInitDisplayMode(Glut.GLUT_DOUBLE | Glut.GLUT_DEPTH); Glut.glutInitWindowSize(width, height); Glut.glutCreateWindow("STL Viewer"); Glut.glutInitWindowPosition(300, -300); Glut.glutKeyboardUpFunc(OnKeyboardMoves); Glut.glutReshapeFunc(Windowreshape); Glut.glutMouseWheelFunc(Mousewheel); Glut.glutMouseFunc(OnMouseMoves); Glut.glutMotionFunc(OnMove); // Glut running functions Glut.glutIdleFunc(OnRenderFrame); Glut.glutDisplayFunc(OnDisplay); // OpenGL Loop Method Glut.glutMainLoop(); }
static void Main(string[] args) { wplayer.URL = "song.mp3"; wplayer.controls.stop(); Glut.glutInit(); Glut.glutInitDisplayMode(Glut.GLUT_DOUBLE | Glut.GLUT_DEPTH | Glut.GLUT_MULTISAMPLE); Glut.glutInitWindowSize(width, height); Glut.glutCreateWindow("UAS IF3260 - Grafika Komputer"); Glut.glutIdleFunc(OnRenderFrame); Glut.glutDisplayFunc(OnDisplay); Glut.glutKeyboardFunc(OnKeyboardDown); Glut.glutKeyboardUpFunc(OnKeyboardUp); Glut.glutMouseWheelFunc(MouseWheel); Glut.glutCloseFunc(OnClose); Glut.glutReshapeFunc(OnReshape); Gl.Enable(EnableCap.DepthTest); Gl.Enable(EnableCap.Multisample); Gl.Enable(EnableCap.ProgramPointSize); Gl.BlendFunc(BlendingFactorSrc.SrcAlpha, BlendingFactorDest.One); program = new ShaderProgram(VertexShader, FragmentShader); program.Use(); program["projection_matrix"].SetValue(Matrix4.CreatePerspectiveFieldOfView(0.45f, (float)width / height, 0.1f, 1000f)); program["view_matrix"].SetValue(Matrix4.LookAt(new Vector3(0, 0, 6), new Vector3(1.2f, 0.2f, 0f), new Vector3(0, 1, 0))); program["light_direction"].SetValue(new Vector3(0, 0, 1)); program["enable_lighting"].SetValue(lighting); carmodel = new CarModel(); rain = new Rain(); smoke = new Smoke(); watch = System.Diagnostics.Stopwatch.StartNew(); Glut.glutMainLoop(); }
public static void Init() { Keys = new bool[255]; KeysTyped = new bool[255]; SpecialKeys = new bool[255]; Mouse = new bool[3]; KeysTypedCooldown = new CooldownTimer[255]; for (int i = 0; i < KeysTypedCooldown.Length; i++) { KeysTypedCooldown[i] = new CooldownTimer(3); } Glut.glutKeyboardFunc(OnKeyboardDown); Glut.glutKeyboardUpFunc(OnKeyboardUp); Glut.glutSpecialFunc(OnSpecialDown); Glut.glutSpecialUpFunc(OnSpecialUp); Glut.glutMouseFunc(OnMousePress); Glut.glutMotionFunc(OnMouseMove); Glut.glutPassiveMotionFunc(OnMouseMove); Glut.glutMouseWheelFunc(OnMouseScroll); }