void SectionOver(bool gameIsADraw) { SetBoardInteractable(false); if (gameIsADraw) { gameOverText.text = "-"; } else { gameOverText.text = globalController.GetPlayerSide(); } gameOverPanel.SetActive(true); globalController.CheckForWin(gamePosition); }
public void SetSpace() { buttonText.text = globalController.GetPlayerSide(); button.interactable = false; gameController.EndTurn(position); }