void Awake() { if (gc == null) { gc = this; } else { // if this one's a duplicate, destroy Destroy(this.gameObject); return; } DontDestroyOnLoad(this); titleText = editorTitleText; dialogueUI = GetComponentInChildren <DialogueUI>(); signUI = GetComponentInChildren <SignUI>(); pc = GetComponentInChildren <PlayerController>(); rm = GetComponent <RespawnManager>(); playerFollower = gc.GetComponentInChildren <PlayerFollower>(); save = gc.GetComponent <Save>(); blackoutUI = GetComponentInChildren <BlackFadeUI>(); pauseUI = gc.transform.Find("PixelCanvas").transform.Find("PauseUI").GetComponent <Animator>(); abilityUIAnimator = gc.transform.Find("PixelCanvas").transform.Find("AbilityGetUI").GetComponent <Animator>(); inventory = gc.GetComponentInChildren <InventoryController>(); parallaxOption = gc.GetComponentInChildren <ParallaxOption>(); }
public static void SaveGame(bool autosave = false) { if (save.unlocks.HasAbility(Ability.Heal) && !autosave) { AlerterText.Alert("Rebuilding waveform"); pc.FullHeal(); } if (autosave) { AlerterText.AlertImmediate("Autosaving..."); } save.currentHP = pc.currentHP; save.maxHP = pc.maxHP; save.currentEnergy = pc.currentEnergy; save.maxEnergy = pc.maxEnergy; save.basePlayerDamage = pc.baseDamage; save.playerPosition = pc.transform.position; save.sceneName = SceneManager.GetActiveScene().path; gc.GetComponentInChildren <MapFog>().SaveCurrentMap(); gc.saveContainer.WriteToDiskSlot(saveSlot); if (autosave) { AlerterText.AlertImmediate("Autosave complete"); } }
void Awake() { if (gc == null) { gc = this; } else { // if this one's a duplicate, destroy Destroy(this.gameObject); return; } DontDestroyOnLoad(this); titleText = editorTitleText; dialogueUI = GetComponentInChildren <DialogueUI>(); signUI = GetComponentInChildren <SignUI>(); pc = GetComponentInChildren <PlayerController>(); rm = GetComponent <RespawnManager>(); playerFollower = gc.GetComponentInChildren <PlayerFollower>(); save = gc.GetComponent <SaveWrapper>().save; blackoutUI = GetComponentInChildren <BlackFadeUI>(); pauseUI = GetComponentInChildren <PauseUI>(); abilityUIAnimator = GameObject.Find("AbilityGetUI").GetComponent <Animator>(); inventory = gc.GetComponentInChildren <InventoryController>(); parallaxOption = gc.GetComponentInChildren <ParallaxOption>(); bossHealthUI = GameObject.Find("BossHealthUI").GetComponent <BarUI>(); bossHealthUI.gameObject.SetActive(false); playerMenu = GameObject.Find("PlayerMenu"); binarySaver = gc.GetComponent <BinarySaver>(); saveWrapper = gc.GetComponent <SaveWrapper>(); audioListener = gc.GetComponentInChildren <AudioListener>(); bossFightIntro = gc.GetComponentInChildren <BossFightIntro>(includeInactive: true); }
void Awake() { gc = this; titleText = editorTitleText; DontDestroyOnLoad(this); dialogueUI = GetComponentInChildren <DialogueUI>(); signUI = GetComponentInChildren <SignUI>(); pc = GetComponentInChildren <PlayerController>(); rm = GetComponent <RespawnManager>(); playerFollower = gc.GetComponentInChildren <PlayerFollower>(); save = gc.GetComponent <Save>(); blackoutUI = GetComponentInChildren <BlackFadeUI>(); }
#pragma warning restore 0649 void Awake() { gc = this; titleText = editorTitleText; dialogueUI = GetComponentInChildren <DialogueUI>(); signUI = GetComponentInChildren <SignUI>(); pc = GetComponentInChildren <PlayerController>(); rm = GetComponent <RespawnManager>(); playerFollower = gc.GetComponentInChildren <PlayerFollower>(); blackoutUI = GetComponentInChildren <BlackFadeUI>(); pauseUI = GetComponentInChildren <PauseUI>(); abilityUIAnimator = GameObject.Find("AbilityGetUI").GetComponent <Animator>(); inventory = gc.GetComponentInChildren <InventoryController>(); parallaxOption = gc.GetComponentInChildren <ParallaxOption>(); bossHealthUI = GameObject.Find("BossHealthUI").GetComponent <BarUI>(); bossHealthUI.gameObject.SetActive(false); playerMenu = GameObject.Find("PlayerMenu"); audioListener = gc.GetComponentInChildren <AudioListener>(); bossFightIntro = gc.GetComponentInChildren <BossFightIntro>(includeInactive: true); #if UNITY_EDITOR EditorApplication.playModeStateChanged += OnPlayModeChange; #endif }