Exemple #1
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 void OnDrawGizmos()
 {
     GizmosForPhysics2D.VisualizeCapsule(origin: origin, size: size, capsuleDirection: capsuleDirection, angle: angle, isDotted: isDotted);
 }
Exemple #2
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 void OnDrawGizmos()
 {
     GizmosForPhysics2D.DrawOverlapCircle(point: point, radius: radius);
 }
Exemple #3
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    void OnDrawGizmos()
    {
        GizmosForPhysics2D.VizualizeNormalVector(hitInfo: hitInfo, lenght: lenght, color: color);

        GizmosForPhysics2D.DrawRayCast(origin: transform.position, direction: direction, distance: distance);
    }
Exemple #4
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 void OnDrawGizmos()
 {
     GizmosForPhysics2D.DrawCollider2D_OverlapCollider(collider: collider2D, contactFilter: cf);
 }
 void OnDrawGizmos()
 {
     GizmosForPhysics2D.DrawRigidbody2D_OverlapCollider(rigidbody2D: rigidbody2D, contactFilter: cf);
 }
 void OnDrawGizmos()
 {
     GizmosForPhysics2D.VisualizeCircle(origin: origin, radius: radius, isDotted: isDotted);
 }
Exemple #7
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 void OnDrawGizmos()
 {
     GizmosForPhysics2D.DrawRayCast(origin: origin, direction: direction, distance: distance,
                                    layerMask: Physics2D.DefaultRaycastLayers, minDepth: -Mathf.Infinity, maxDepth: Mathf.Infinity);
 }
 void OnDrawGizmos()
 {
     GizmosForPhysics2D.VizualizeGetContacts(kolliderKtoryDotyka);
 }
Exemple #9
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 void OnDrawGizmos()
 {
     GizmosForPhysics2D.DrawCircleCast(origin: origin, radius: radius, direction: direction, distance: distance);
 }
 void OnDrawGizmos()
 {
     GizmosForPhysics2D.DrawCollider2D_OverlapPoint(collider: myCollider2D, point: point);
 }
Exemple #11
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 void OnDrawGizmos()
 {
     GizmosForPhysics2D.DrawLinecast(start: start, end: end);
 }
Exemple #12
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 void OnDrawGizmos()
 {
     GizmosForPhysics2D.DrawGetRayIntersection(ray: new Ray(origin: origin, direction: direction), distance: distance);
 }
 void OnDrawGizmos()
 {
     GizmosForPhysics2D.DrawCollider2D_Raycast(collider: col, direction: direction, distance: distance);
 }
 void OnDrawGizmos()
 {
     GizmosForPhysics2D.DrawGetRayIntersection(ray: ray, distance: 20);
 }
Exemple #15
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 void OnDrawGizmos()
 {
     GizmosForPhysics2D.VizualizeGetContacts(Col);
 }
 void OnDrawGizmos()
 {
     GizmosForPhysics2D.VizualizeDistance(colliderDistance2D);
 }
 void OnDrawGizmos()
 {
     GizmosForPhysics2D.DrawOverlapArea(pointA: pointA, pointB: pointB);
 }
 void OnDrawGizmos()
 {
     GizmosForPhysics2D.DrawRigidbody2D_OverlapPoint(rigidbody2D: rigidbody2D, point: point);
 }
 void OnDrawGizmos()
 {
     GizmosForPhysics2D.DrawOverlapPoint(point: point);
 }
    void OnDrawGizmos()
    {
//		GizmosForPhysics2D.DrawOverlapBox (point: point, size: size, angle: angle);
        GizmosForPhysics2D.DrawOverlapBox(point: point, size: size, angle: angle, contactFilter: cf);
    }
Exemple #21
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 void OnDrawGizmos()
 {
     GizmosForPhysics2D.DrawRigidbody2D_Cast(rigidbody2D: myRigidbody2D, direction: direction, distance: distance);
 }
 void OnDrawGizmos()
 {
     GizmosForPhysics2D.VisualizeEdge(origin: origin, points: pointsInLocalSpace, edgeRadius: edgeRadius);
 }
Exemple #23
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 void OnDrawGizmos()
 {
     GizmosForPhysics2D.DrawOverlapCapsule(point: point, size: size, direction: capsuleDirection, angle: angle);
 }
Exemple #24
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 void OnDrawGizmos()
 {
     GizmosForPhysics2D.DrawCollider2D_Cast(collider: myCollider2D, direction: direction, distance: distance, ignoreSiblingColliders: ignoreSiblingsColliders);
 }
 void OnDrawGizmos()
 {
     GizmosForPhysics2D.VisualizeBox(center: center, size: size, edgeRadius: edgeRadius);
 }
Exemple #26
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 void OnDrawGizmos()
 {
     GizmosForPhysics2D.DrawCapsuleCast(origin: origin, size: size, capsuleDirection: capsuleDirection, angle: angle, direction: direction, distance: distance);
 }
 void OnDrawGizmos()
 {
     GizmosForPhysics2D.VisualizeWorldCenterOfMass(myRigidbody2D);
 }
Exemple #28
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 void OnDrawGizmos()
 {
     GizmosForPhysics2D.VisualizePolygonShape(origin: origin, points: pointsInLocalSpace);
 }
 void OnDrawGizmos()
 {
     GizmosForPhysics2D.DrawBoxCast(origin: origin, size: size, angle: angle, direction: direction, distance: distance);
 }