void OnDrawGizmos() { GizmosForPhysics2D.VisualizeCapsule(origin: origin, size: size, capsuleDirection: capsuleDirection, angle: angle, isDotted: isDotted); }
void OnDrawGizmos() { GizmosForPhysics2D.DrawOverlapCircle(point: point, radius: radius); }
void OnDrawGizmos() { GizmosForPhysics2D.VizualizeNormalVector(hitInfo: hitInfo, lenght: lenght, color: color); GizmosForPhysics2D.DrawRayCast(origin: transform.position, direction: direction, distance: distance); }
void OnDrawGizmos() { GizmosForPhysics2D.DrawCollider2D_OverlapCollider(collider: collider2D, contactFilter: cf); }
void OnDrawGizmos() { GizmosForPhysics2D.DrawRigidbody2D_OverlapCollider(rigidbody2D: rigidbody2D, contactFilter: cf); }
void OnDrawGizmos() { GizmosForPhysics2D.VisualizeCircle(origin: origin, radius: radius, isDotted: isDotted); }
void OnDrawGizmos() { GizmosForPhysics2D.DrawRayCast(origin: origin, direction: direction, distance: distance, layerMask: Physics2D.DefaultRaycastLayers, minDepth: -Mathf.Infinity, maxDepth: Mathf.Infinity); }
void OnDrawGizmos() { GizmosForPhysics2D.VizualizeGetContacts(kolliderKtoryDotyka); }
void OnDrawGizmos() { GizmosForPhysics2D.DrawCircleCast(origin: origin, radius: radius, direction: direction, distance: distance); }
void OnDrawGizmos() { GizmosForPhysics2D.DrawCollider2D_OverlapPoint(collider: myCollider2D, point: point); }
void OnDrawGizmos() { GizmosForPhysics2D.DrawLinecast(start: start, end: end); }
void OnDrawGizmos() { GizmosForPhysics2D.DrawGetRayIntersection(ray: new Ray(origin: origin, direction: direction), distance: distance); }
void OnDrawGizmos() { GizmosForPhysics2D.DrawCollider2D_Raycast(collider: col, direction: direction, distance: distance); }
void OnDrawGizmos() { GizmosForPhysics2D.DrawGetRayIntersection(ray: ray, distance: 20); }
void OnDrawGizmos() { GizmosForPhysics2D.VizualizeGetContacts(Col); }
void OnDrawGizmos() { GizmosForPhysics2D.VizualizeDistance(colliderDistance2D); }
void OnDrawGizmos() { GizmosForPhysics2D.DrawOverlapArea(pointA: pointA, pointB: pointB); }
void OnDrawGizmos() { GizmosForPhysics2D.DrawRigidbody2D_OverlapPoint(rigidbody2D: rigidbody2D, point: point); }
void OnDrawGizmos() { GizmosForPhysics2D.DrawOverlapPoint(point: point); }
void OnDrawGizmos() { // GizmosForPhysics2D.DrawOverlapBox (point: point, size: size, angle: angle); GizmosForPhysics2D.DrawOverlapBox(point: point, size: size, angle: angle, contactFilter: cf); }
void OnDrawGizmos() { GizmosForPhysics2D.DrawRigidbody2D_Cast(rigidbody2D: myRigidbody2D, direction: direction, distance: distance); }
void OnDrawGizmos() { GizmosForPhysics2D.VisualizeEdge(origin: origin, points: pointsInLocalSpace, edgeRadius: edgeRadius); }
void OnDrawGizmos() { GizmosForPhysics2D.DrawOverlapCapsule(point: point, size: size, direction: capsuleDirection, angle: angle); }
void OnDrawGizmos() { GizmosForPhysics2D.DrawCollider2D_Cast(collider: myCollider2D, direction: direction, distance: distance, ignoreSiblingColliders: ignoreSiblingsColliders); }
void OnDrawGizmos() { GizmosForPhysics2D.VisualizeBox(center: center, size: size, edgeRadius: edgeRadius); }
void OnDrawGizmos() { GizmosForPhysics2D.DrawCapsuleCast(origin: origin, size: size, capsuleDirection: capsuleDirection, angle: angle, direction: direction, distance: distance); }
void OnDrawGizmos() { GizmosForPhysics2D.VisualizeWorldCenterOfMass(myRigidbody2D); }
void OnDrawGizmos() { GizmosForPhysics2D.VisualizePolygonShape(origin: origin, points: pointsInLocalSpace); }
void OnDrawGizmos() { GizmosForPhysics2D.DrawBoxCast(origin: origin, size: size, angle: angle, direction: direction, distance: distance); }