private void Awake() { m_dropdown = gameObject.GetComponent <Dropdown>(); //Debug.Log("child count" + m_dropdown.options.Count); api = FindObjectOfType(typeof(GetAPIData)) as GetAPIData; }
protected virtual void Awake() { scrollbar.gameObject.SetActive(false); showScrollbar.onClick.AddListener(ShowTimeUI); hideScrollbar.onClick.AddListener(HideTimeUI); scrollbar.GetComponent <Scrollbar>().size = 0.05f; api = FindObjectOfType(typeof(GetAPIData)) as GetAPIData; }