private void ConfigureRegeneratingTowerPowerUpExecution(string powerUpOwner, GameState gameState) { strategy = new RegeneratingTowerPowerUpStrategy(); powerUpCreator = new RegeneratingTowerPowerUpCreator(); targetTowers = gameState.GetRegeneratingTowers().Where(tower => tower.owner == powerUpOwner).ToList(); Console.WriteLine("We apply regenerating visitor"); ApplyVisitor(_regeneratingPowerUpVisitor); }
private void ConfigureTowerDefencePowerUpExecution(string powerUpOwner, GameState gameState) { strategy = new TowerDefencePowerUpStrategy(); powerUpCreator = new TowerDefencePowerUpCreator(); targetTowers = gameState.GetAllTowers().Where(tower => tower.owner == powerUpOwner).ToList(); Console.WriteLine("We apply defense visitor"); ApplyVisitor(_towerDefencePowerUpVisitor); }
private void ConfigureAttackingTowerPowerUpExecution(string powerUpOwner, GameState gameState) { strategy = new AttackingTowerPowerUpStrategy(); powerUpCreator = new AttackingTowerPowerUpCreator(); targetTowers = gameState.GetAttackingTowers().Where(tower => tower.owner == powerUpOwner).ToList(); }