public override List <float> CollectState() { var result = res; res.Clear(); int team = GetTeam(); result.AddRange(map.GetStates(team)); // result.AddRange(map.GetVelocities()); result.Add(transform.localPosition.x); result.Add(transform.localPosition.y); result.Add(rigid.velocity.x); result.Add(rigid.velocity.y); if (team == 0) { result.Add(map.Team2.transform.localPosition.x); result.Add(map.Team2.transform.localPosition.y); result.Add(map.Team2.GetComponent <Rigidbody2D>().velocity.x); result.Add(map.Team2.GetComponent <Rigidbody2D>().velocity.y); } else { result.Add(map.Team1.transform.localPosition.x); result.Add(map.Team1.transform.localPosition.y); result.Add(map.Team1.GetComponent <Rigidbody2D>().velocity.x); result.Add(map.Team1.GetComponent <Rigidbody2D>().velocity.y); } return(result); }