Exemple #1
0
    public void ClickBuy()
    {
        if (!isEnable)
        {
            int money = manager.GetComponent <ScoreManager>().money;

            if (money >= price)
            {
                money -= price;

                PlayerPrefs.SetInt("SaveMoney", money);
                PlayerPrefs.Save();

                isEnable = true;

                PlayerPrefs.SetInt("BuyItemGround" + id, 1);
                PlayerPrefs.Save();
            }
            ReloadItem();
        }
        else
        { // Change ground
            generator = GameObject.Find("Generator").GetComponent <GenerateMap>();

            GameObject[] grounds = GameObject.FindGameObjectsWithTag("Ground");

            // Start material
            for (int i = 0; i < grounds.Length; i++)
            {
                GameObject.FindGameObjectsWithTag("Ground")[i].GetComponentInChildren <Renderer>().material = mainMaterial;
            }

            for (int i = 0; i < grounds.Length; i += 2)
            {
                GameObject.FindGameObjectsWithTag("Ground")[i].GetComponentInChildren <Renderer>().material = additionalMaterial;
            }

            // Update material
            generator.GetComponent <GenerateMap>().mainMaterial       = mainMaterial;
            generator.GetComponent <GenerateMap>().additionalMaterial = additionalMaterial;

            generator.GetComponent <GenerateMap>().ReMesh(generator.GetComponent <GenerateMap>().firstGround);

            PlayerPrefs.SetInt("LastItemGround", id);
            PlayerPrefs.Save();
        }
    }
Exemple #2
0
    public void ReplacePlayer()
    {
        GameObject playerLast = GameObject.FindGameObjectWithTag("Player");

        GameObject[]      cloudList         = GameObject.FindGameObjectsWithTag("Cloud");
        GenerateMap       generateMap       = GameObject.Find("Generator").GetComponent <GenerateMap>();
        ScoreManager      scoreManager      = GameObject.Find("ScoreManager").GetComponent <ScoreManager>();
        BackgroundCreator backgroundCreator = GameObject.Find("BackgroundCreator").GetComponent <BackgroundCreator>();
        Settings          settings          = GameObject.Find("Buttons").GetComponent <Settings>();

        Destroy(playerLast);

        GameObject player = Instantiate(prefab, shop.SpawnPoint.position, Quaternion.identity);

        settings.GetComponent <Settings>().player                   = player.GetComponent <PersonController>();
        generateMap.GetComponent <GenerateMap>().player             = player.GetComponent <Transform>();
        scoreManager.GetComponent <ScoreManager>().player           = player.GetComponent <Transform>();
        backgroundCreator.GetComponent <BackgroundCreator>().player = player.GetComponent <Transform>();

        for (int i = 0; i < cloudList.Length; i++)
        {
            cloudList[i].GetComponent <Cloud>().player = player;
        }
    }