public Organism(DNA dna) : this() { DNA = dna; var genes = GeneInterpreter.Interprit(DNA); ApplyTraits(genes); LoadUpdateBlocks(genes); LoadCollisionHandlers(genes); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { GeneInterpreter.CheckMakerIntegrity(); // Create a new SpriteBatch, which can be used to draw textures. _spriteBatch = new SpriteBatch(GraphicsDevice); Circle = Content.Load <Texture2D>("circle"); Virus = Content.Load <Texture2D>("virus"); Sprint = Content.Load <Texture2D>("sprint"); for (int i = 0; i < 2; i++) { ObjectManager.Instance.Add(new Organism(new DNA("prey.txt"))); ObjectManager.Instance.Add(new Organism(new DNA("predator.txt"))); ObjectManager.Instance.Add(new Organism(new DNA("predator.txt"))); } if (Directory.Exists("Genomes")) { var files = Directory.GetFiles("Genomes", "*.dna"); foreach (var file in files) { ObjectManager.Instance.Add(new Organism(new DNA(file))); } } for (int i = 0; i < 2; i++) { ObjectManager.Instance.Add(new Organism(new DNA(20, 60))); } for (int i = 0; i < 50; i++) { ObjectManager.Instance.Add(new Food(new Vector2(Random.Next(Width), Random.Next(Height)), Random.Next(100, 500))); } // TODO: use this.Content to load your game content here }