private void ActionOnClick(CarCard card)
 {
     if (_currentCard == card)
     {
         return;
     }
     _currentCard.Select(false);
     _currentCard = card;
     _currentCard.Select(true);
 }
        public override void Start()
        {
            var i = 0;

            foreach (var car in _carsInfo.CarInfos)
            {
                var carCard = _factory.Create();
                carCard.transform.SetParent(carsTransform);
//                carCard.SetInfo(car, i, ActionOnClick);
//                carCard.Select(false);
//
                if (!_currentCard || i == Scores.Instance.SelectedCar)
                {
                    _currentCard = carCard;
                }
                i++;
            }
//            _currentCard.Select(true);
        }