Exemple #1
0
        public static Texture2D LoadShapeTexture(string name, bool isTemp, TextureShape shape, float[] shapeParms)
        {
            var       dics   = isTemp ? TextureTempDics : TextureDics;
            Texture2D tex    = null;
            bool      reload = false;

            lock (dics)
            {
                if (dics != null && (!dics.TryGetValue(name, out tex) || tex != null && tex.IsDisposed))
                {
                    reload = true;
                    if (tex != null)
                    {
                        dics.Remove(name);
                    }
                }
            }
            if (reload)
            {
                tex = GameTools.CreateShapeTexture(shape, Color.White, shapeParms);

                lock (dics)
                {
                    if (tex == null)
                    {
                        dics.Add(name, null);
                    }
                    else
                    {
                        dics.Add(name, tex);
                    }
                }
            }
            return(tex);
        }