internal void Initialize(int missionCollectionID, int firstMissionID, int count) { GoalText.enabled = true; firstMission = firstMissionID; endMission = firstMission + count - 1; goalNow = firstMission; EntityPreviousMission.SetActive(false); PreviousMissionImage.interactable = false; if (count == 1) { EntityNextMission.SetActive(false); NextMissionImage.interactable = false; } string collectionName; Goals = GameText.GetBaseGoalsEvent(out goalName, out collectionName); GoalCollectionText.text = collectionName + " " + (missionCollectionID + 1); GoalNowText.text = goalName + " №1"; LoadGoal(goalNow); }