Exemple #1
0
    public override void PartTwo()
    {
        var dirs = Pos.Origin.Around().ToArray();
        var game = new GameOfLife <Pos, int>(Empty, Taken);

        game.WithNeighborFunction(pos => dirs.ToTrace(pos, game, (_, i) => i > Floor))
        .WithLivingDeadRules(i => i >= 5, i => i == 0);
        foreach (var(pos, c) in Input.As2D())
        {
            game[pos] = Map(c);
        }
        game.StepUntil(i => i == 0);
        WriteLn(game.CountValues(Taken));
    }
 public static int CountState <TLoc, TState>(this GameOfLife <TLoc, TState> game, TState state)
 {
     return(game.CountValues(state));
 }
 public static int CountActive <T>(this GameOfLife <T, bool> game)
 {
     return(game.CountValues(true));
 }
Exemple #4
0
 public override void PartOne()
 {
     Step(2);
     WriteLn(Game.CountValues(true));
 }