/// <summary> /// Reset level to initial settings /// </summary> private void ResetLevel() { _score = 0f; StopEnemyFishSpawning(); StopPowerupsSpawning(); // reset player position _player.transform.position = new Vector3(0, 0, GameConstants.FISH_Z_VALUE); _player.transform.localScale = GameConstants.PLAYER_STARTING_SCALE; _player.GetComponent <Rigidbody2D>().velocity = Vector2.zero; // find all enemy fish game objects and destroy them var enemyFish = GameObject.FindGameObjectsWithTag("EnemyFish").ToList(); DestroyAll(enemyFish); // find all obstacle objects and destroy them var obstacles = GameObject.FindGameObjectsWithTag("Obstacle").ToList(); DestroyAll(obstacles); // find all active powerups and destroy them var powerUps = GameObjectExtensions.FindAllIngameObjectsWithTagPrefix("PowerUp").ToList(); DestroyAll(powerUps); // rest fish speed modifier FishEnemySpeedModifier = 1.0f; }