Exemple #1
0
        //internal static HangWatchdog AntiZombieProcessChecker;
        internal static async Task <bool> ProcessCheck()
        {
            if (GameModule.InitWarcraft3Info() != WarcraftState.OK ||
                !GameModule.WarcraftCheck())
            {
                InitializedWarcraft = false;
                if (AutoRG.IsRunning)
                {
                    AutoRG.CancelAsync();
                }
                AutoMouse.CheckOff();
                // 프로그램을 찾지 못할 경우 검색 간격 증가
                await Task.Delay(800);

                return(true);
            }
            else if (!InitializedWarcraft)
            {
                InitializedWarcraft = true;
                await Task.Delay(2000);

                Warcraft3Info.Refresh();
                GameModule.GetOffset();
                GameDelay       = 50;
                RefreshCooldown = 0.01f;
                //ColorfulChat = true;
                name           = string.Empty;
                StartDelay     = Settings.StartSpeed > 0 ? Settings.StartSpeed : 0.01f;
                CameraDistance = Settings.CameraDistance;
                CameraAngleX   = Settings.CameraAngleX;
                CameraAngleY   = Settings.CameraAngleY;
            }
            if (Settings.IsAutoHp && !HPView)
            {
                HPView = true;
            }

            //AntiZombieProcessChecker.Check();
            MemoryOptimizeChecker.Check();

            StatusCheck();
            return(false);
        }
Exemple #2
0
        internal static bool ProcessCheck()
        {
            if (GameModule.WarcraftDetect() != WarcraftState.OK ||
                !GameModule.WarcraftCheck())
            {
                InitializedWarcraft = ignoreDetect = false;

                // 프로그램을 찾지 못할 경우 검색 간격 증가
                Thread.Sleep(800);

                return(true);
            }
            if (!InitializedWarcraft)
            {
                InitializedWarcraft = true;
                Delay(2000);
                GameDll.GetOffset();
                GameDelay       = 50;
                RefreshCooldown = 0.01f;
                name            = string.Empty;
                StartDelay      = Settings.StartSpeed > 0 ? Settings.StartSpeed : 0.01f;
                CameraDistance  = Settings.CameraDistance;
                CameraAngleX    = Settings.CameraAngleX;
                CameraAngleY    = Settings.CameraAngleY;
            }
            if (Settings.IsAutoHp && !HPView)
            {
                HPView = true;
            }

            if (Settings.IsAntiZombieProcess)
            {
                if (ignoreDetect && ++ZombieCount > 9000)
                {
                    ignoreDetect = false;
                    ZombieCount  = 0;
                }
                else if (CurrentMusicState == MusicState.None)
                {
                    if (++ZombieCount > 22)
                    {
                        try
                        {
                            PerformanceCounter CPUCounter = new PerformanceCounter("Process", "% Processor Time", TargetProcess);
                            CPUCounter.NextValue();
                            for (int i = 0; i < 5; i++)
                            {
                                Delay(1100);
                                if (CPUCounter.NextValue() >= 0.01f)
                                {
                                    ZombieCount = 0;
                                    break;
                                }
                                if (i != 4)
                                {
                                    continue;
                                }
                                if (MetroDialog.YesNo("워크래프트가 정상적으로 종료되지 않은 것 같습니다.\n강제로 종료하시겠습니까?", "강제 종료 알림"))
                                {
                                    try
                                    {
                                        Warcraft3Info.Process.Kill();
                                    }
                                    catch
                                    {
                                        MetroDialog.OK("워크래프트를 강제로 종료할 수 없었습니다.\n이미 종료되었거나, 백신에 의해 차단된 것 같습니다.", "강제 종료 실패");
                                    }
                                }
                                else
                                {
                                    ignoreDetect = true;
                                }
                            }
                        }
                        catch
                        {
                            ZombieCount = 0;
                        }
                    }
                    return(true);
                }
                else
                {
                    ZombieCount = 0;
                }
            }
            if (Settings.IsMemoryOptimize)
            {
                if (MemoryOptimizeTimer.IsRunning)
                {
                    if (MemoryOptimizeTimer.Elapsed >= new TimeSpan(0, Settings.MemoryOptimizeCoolDown, 0))
                    {
                        CProcess.TrimProcessMemory(TargetProcess, true);
                        MemoryOptimizeTimer.Restart();
                    }
                    else
                    {
                        MemoryOptimizeTimer.Start();
                    }
                }
            }
            else if (MemoryOptimizeTimer.IsRunning)
            {
                MemoryOptimizeTimer.Stop();
            }

            StatusCheck();
            return(false);
        }