public void ObstacleHit() { m_lastObstacleHitTime = Time.time; m_currentComboCount = 0; GameMetrics.UpdateObstacle(true); }
public void ObstacleCleared() { // check that some time has passed, so we don't count as cleared an obstacle we just hit if (Time.time - m_lastObstacleHitTime > 0.1f) { m_currentComboCount++; GameMetrics.UpdateCombo(m_currentComboCount); } GameMetrics.UpdateObstacle(false); }