Exemple #1
0
 // Update is called once per frame
 void Update()
 {
     if (Input.GetKeyDown(KeyCode.E) && isActice)
     {
         if (isBomb)
         {
             if (inventar.slizeCount >= 5)
             {
                 inventar.boombCount++;
                 inventar.slizeCount -= 5;
             }
         }
         else if (isShilt)
         {
             if (inventar.slizeCount >= 5)
             {
                 inventar.shiltCount++;
                 inventar.slizeCount -= 5;
             }
         }
         else if (isFrize)
         {
             if (inventar.slizeCount >= 30)
             {
                 player.isFrize       = true;
                 inventar.slizeCount -= 30;
                 this.gameObject.SetActive(false);
                 Destroy(go);
                 mianMenu.CloseShopMessage();
             }
         }
         else if (isLifeStill)
         {
             if (inventar.slizeCount >= 50)
             {
                 player.isLifeStill   = true;
                 inventar.slizeCount -= 50;
                 this.gameObject.SetActive(false);
                 Destroy(go);
                 mianMenu.CloseShopMessage();
             }
         }
     }
 }