// track the game state // track score // track money // track lives // Use this for initialization void Start() { curGameState = GameState.NotInGame; gameMenu = gameObject.GetComponent<GameMenu>(); enemyManager = gameObject.GetComponent < EnemyManager> (); gridManager = gameObject.GetComponent<GridManager> (); }
public void gameEnded() { this.gameCount++; this.playerTurn = 1; // Reset player turn Console.WriteLine("game ended {0}",this.currentGameState); gameMenu = new GameMenu(this); }
void Awake() { fireArrival = 0; player = GameObject.FindGameObjectWithTag(TagManager.PLAYER); respawn = GameObject.FindGameObjectWithTag(TagManager.GAME_CONTROLLER).GetComponent<Respawn>(); gameMenu = GameObject.FindGameObjectWithTag(TagManager.GAME_CONTROLLER).GetComponent<GameMenu>(); }
GameMgr() { if (Instance != null) throw new UnityException ("Tried to instantiate singleton more than once: " + this); Instance = this; menu = new GameMenu (); }
void Awake() { wasPlayed = false; player = GameObject.FindGameObjectWithTag(TagManager.PLAYER); respawn = GameObject.FindGameObjectWithTag(TagManager.GAME_CONTROLLER).GetComponent<Respawn>(); gameMenu = GameObject.FindGameObjectWithTag(TagManager.GAME_CONTROLLER).GetComponent<GameMenu>(); }
public Menu(LonharGame game) : base(game) { gameMenu = new GameMenu(GameMenu.Direction.Vertical); gameMenu.Buttons.Add(new Button(new Rectangle(50, 50, 200, 50), game, Color.Green, Color.GreenYellow, Button.TEXT_ALIGN_MID, "Play", game.ButtonFont)); gameMenu.Buttons.Add(new Button(new Rectangle(50, 110, 200, 50), game, Color.Green, Color.GreenYellow, Button.TEXT_ALIGN_MID, "Editor", game.ButtonFont)); gameMenu.Buttons.Add(new Button(new Rectangle(50, 170, 200, 50), game, Color.Green, Color.GreenYellow, Button.TEXT_ALIGN_MID, "Exit", game.ButtonFont)); }
public void ShowMenu(GameMenu menu) { if (CurrentMenu != null) { CurrentMenu.IsOpen = false; } CurrentMenu = menu; CurrentMenu.IsOpen = true; }
public Game(LonharGame game) : base(game) { playerShip = new PlayerShip(game, new Vector2(300, 150)); planets = new List<Planet>(); planets.Add(new Planet(game, 5500f, 6380000, new Vector2(300, 300))); planets.Add(new Planet(game, 5500f, 6380000, new Vector2(600, 300))); planets[0].Selected = true; pauseMenu = new PauseMenu(game); }
public Editor(LonharGame game) : base(game) { camera = new Rectangle(0, 0, game.Window.ClientBounds.Width, game.Window.ClientBounds.Height); cursorPos = new Vector2(); editorMenu = new GameMenu(GameMenu.Direction.Vertical); editorMenu.Buttons.Add(new Button(new Rectangle(650, 50, 125, 50), game, Color.Thistle, Color.White)); editorMenu.Buttons.Add(new Button(new Rectangle(650, 110, 125, 50), game, Color.Thistle, Color.White)); pauseMenu = new PauseMenu(game); }
/// <summary> /// Initialize EyeX host and game menu on Awake /// </summary> public void Awake() { _eyeXHost = EyeXHost.GetInstance(); _gameMenu = GameObject.Find("Game Menu").GetComponent<GameMenu>(); // add all GUITextures under game menu to the list of menu items foreach (Transform childTransform in transform) { _menuItems.Add(childTransform); } }
public override void Draw(GameMenu menu, bool isSelected, float dt) { if (Flashing) { if (alpha >= 1.0) { diff = -0.7f * dt; } else if (alpha <= 0.0) { //completely fade out diff = 0.7f * dt; } alpha += diff; } if (isSelected) { Stage.renderer.SpriteBatch.Draw(graphicHover, dim, Color.White * alpha); } else { Stage.renderer.SpriteBatch.Draw(graphic, dim, Color.White * alpha); } }
public void AddBrodeeSettingsButton(UIEvent.Handler onReleaseHandler) { if (!IsButtonContainerAvailable()) { return; } var buttonListMenuDef = GetButtonListMenuDef(); var slices = buttonListMenuDef.m_buttonContainer.m_slices.ToArray(); var button = GameMenu.Get().CreateMenuButton(GlobalStrings.BrodeeSettingsButton, "Brodee", onReleaseHandler); button.gameObject.SetActive(true); buttonListMenuDef.m_buttonContainer.ClearSlices(); buttonListMenuDef.m_buttonContainer.AddSlice(button.gameObject, Vector3.zero, Vector3.zero); foreach (var slice in slices) { buttonListMenuDef.m_buttonContainer.AddSlice(slice.m_slice, slice.m_minLocalPadding, slice.m_maxLocalPadding, slice.m_reverse); } buttonListMenuDef.m_buttonContainer.UpdateSlices(); }
protected virtual void Start() { gameMenu = FindObjectOfType <GameMenu>(); gameEndText = GameObject.FindGameObjectWithTag("Finish").GetComponent <Text>(); gameEndText.gameObject.SetActive(false); hintCanvas = FindObjectOfType <HintCanvas>(); hintCanvas.HideHint(); if (PlayerPrefs.GetString(VersionKey, "") != version) { PlayerPrefs.SetInt(PlayerFirstWin, 0); PlayerPrefs.SetInt(PlayerFirstLose, 0); PlayerPrefs.SetInt(PlayerFirstTie, 0); PlayerPrefs.SetInt(AiFirstWin, 0); PlayerPrefs.SetInt(AiFirstLose, 0); PlayerPrefs.SetInt(AiFirstTie, 0); PlayerPrefs.SetString(VersionKey, version); } }
void Awake() { onPlayerCaught = new UnityEvent(); onPlayerCaught.AddListener(PlayerCaught); onPlayerWin = new UnityEvent(); onPlayerWin.AddListener(PlayerWin); gameMenu = GameObject.Find("Canvas").GetComponent <GameMenu>(); gameOverText = GameObject.Find("GameOverText").GetComponent <Text>(); mirrorManager = GameObject.Find("MirrorManager").GetComponent <MirrorManager>(); playerVision = GameObject.Find("Player").GetComponent <PlayerVision>(); progressText = GameObject.Find("ProgressText").GetComponent <Text>(); stopwatch = new Stopwatch(); stopwatch.Start(); deathAudio = GetComponent <AudioSource>(); secretDoors = new Vector3Int[] { new Vector3Int(-14, 11, 0), new Vector3Int(-14, 12, 0), new Vector3Int(13, 11, 0), new Vector3Int(13, 12, 0) }; }
static void Main(string[] args) { GameMenu game = new GameMenu(); for (int i = 0; i < 54; i++) { (new GameService()).NextTick(game); } (new StoreService()).Save(game, "C:\\Users\\Nikita\\Desktop\\save.xml"); Console.ReadKey(); for (int i = 0; i < 150; i++) { (new GameService()).NextTick(game); } game = (new StoreService().Load("C:\\Users\\Nikita\\Desktop\\save.xml")); Console.WriteLine(game.Time.ToString("O")); Console.ReadKey(); }
public void IncomeCalculate(GameMenu game) { double k = 1; if (game.Person.Mood <= 30) { k = 0.5; } else { if (game.Person.Mood > 90) { k = 1.5; } } game.Person.Income = (int)(k * game.Person.Jobs[game.Person.Job]); //0-30 mood: 0,5*income; 31-90: 1* income; 91-100: 1,5*income }
protected override void Awake() { base.m_menuParent = this.m_menuBone; base.Awake(); s_instance = this; this.LoadRatings(); this.m_concedeButton = base.CreateMenuButton("ConcedeButton", "GLOBAL_CONCEDE", new UIEvent.Handler(this.ConcedeButtonPressed)); if (ApplicationMgr.CanQuitGame != null) { this.m_quitButton = base.CreateMenuButton("QuitButton", "GLOBAL_QUIT", new UIEvent.Handler(this.QuitButtonPressed)); } else { this.m_quitButton = base.CreateMenuButton("LogoutButton", !Network.ShouldBeConnectedToAurora() ? "GLOBAL_LOGIN" : "GLOBAL_LOGOUT", new UIEvent.Handler(this.LogoutButtonPressed)); } this.m_resumeButton = base.CreateMenuButton("ResumeButton", "GLOBAL_RESUME_GAME", new UIEvent.Handler(this.ResumeButtonPressed)); this.m_optionsButton = base.CreateMenuButton("OptionsButton", "GLOBAL_OPTIONS", new UIEvent.Handler(this.OptionsButtonPressed)); base.m_menu.m_headerText.Text = GameStrings.Get("GLOBAL_GAME_MENU"); }
public void CreateMenu(GameMenu menu) { GameObject menuObject = Instantiate(menu.gameObject, SceneCanvas.transform); SpawnEventSystem(); GameMenu menuComponent = menuObject.GetComponent <GameMenu>(); System.Type type = menuComponent.GetType(); if (type == typeof(StartMenu)) { AddStartMenuFunctionality((StartMenu)menuComponent); } else if (type == typeof(SettingMenu)) { AddSettingMenuFunctionality((SettingMenu)menuComponent); } activeMenus.Add(menuComponent); }
private void LoadPlayableMaps() { contentTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 75f * defaultMapData.Count + 10f); int counter = 0; foreach (MapData map in defaultMapData) { string pb = "-"; long pbTime; Assert.IsNotNull(PlayerSave.current); if (PlayerSave.current.GetPersonalBest(map, out pbTime)) { pb = pbTime.ToTimeString(); } GameObject panel = GameMenu.CreatePanel(counter, mapPanelPrefab, contentTransform); panel.GetComponent <MapPanel>().Set(counter++, map, pb); } }
public void OnStealAttempt(Settlement currentSettlement, bool wasDetected, int ammountFromProsperity, int quantityStolen) { if (KleptomaniaSubModule.settings.DebugInfo) { InformationManager.DisplayMessage(new InformationMessage("Detected = " + wasDetected + ". Steal Quantity = " + quantityStolen, Colors.Yellow)); } KleptomaniaSubModule.Log.Info("Stealing | Steal sucessfull. Quantity: " + quantityStolen.ToString() + " %. Detected: " + wasDetected.ToString()); if (currentSettlement.IsTown) { GameMenu.SwitchToMenu("town"); if (quantityStolen > 0) { currentSettlement.Prosperity -= ammountFromProsperity * 5; } } else if (currentSettlement.IsVillage) { GameMenu.SwitchToMenu("village"); if (quantityStolen > 0) { currentSettlement.Village.Hearth -= ammountFromProsperity; } } if (KleptomaniaSubModule.settings.DebugInfo) { InformationManager.DisplayMessage(new InformationMessage("Settlement Hearth / prosperity decreased by " + ammountFromProsperity.ToString(), Colors.Yellow)); } KleptomaniaSubModule.Log.Info("Stealing | Settlement " + currentSettlement.Name + " hearth/prosperity decreased by " + ammountFromProsperity.ToString()); IncreaseRecentStealPenalty(currentSettlement.MapFaction); if (wasDetected) { OnDetection(currentSettlement); if (this._settlementLastStealDetectionTimeDictionary != null) { _settlementLastStealDetectionTimeDictionary.Add(currentSettlement.StringId, CampaignTime.Now); } } LootStolenGoods(currentSettlement, ammountFromProsperity, quantityStolen); stealUtils.GiveRogueryXp(Hero.MainHero); }
//Start animation that replace the current menu with the next. private void ToNextMenu(GameMenu nextGameMenu) { GameMenu oldGameMenu = _menuesStack.Peek(); ReplaceMenus animate = new ReplaceMenus(oldGameMenu, nextGameMenu) { TimeToReach = PANEL_TIME_TO_LEAVE, WindowSize = SizeVector, AnimateDirection = Direction.Up }; animate.ActionInEnd += () => { _menuesStack.Push(nextGameMenu); Animations.Remove(animate); }; Animations.Add(animate); animate.StartAnimate(); }
public void ReplaceMapPoints() { points = this.GetMapPoints().ToList(); // update vanilla points (for compatibility with mods that check them), but make sure they don't peek out from under new map if (Game1.activeClickableMenu != null) { GameMenu gameMenu = (GameMenu)Game1.activeClickableMenu; List <IClickableMenu> menuPages = (List <IClickableMenu>) typeof(GameMenu).GetField("pages", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(gameMenu); MapPage mapPage = (MapPage)menuPages[gameMenu.currentTab]; List <ClickableComponent> vanillaPoints = Helper.Reflection.GetField <List <ClickableComponent> >(mapPage, "points").GetValue(); vanillaPoints.Clear(); foreach (ClickableComponent point in this.GetMapPoints()) { point.label = ""; point.scale = 0.1f; vanillaPoints.Add(point); } } }
public static void CheckKeyboardInput(GameMenu menu) { previousKB = currentKB; currentKB = Keyboard.GetState(); if (currentKB.IsKeyUp(Keys.Escape) && previousKB.IsKeyDown(Keys.Escape)) { #if PLAY_SOUND MediaPlayer.Stop(); if (GameController.MusicOn) { MediaPlayer.Play(GameController.Menusong); } menu.menuOpen.Play(GameController.SoundVolume, 0, 0); #endif GameController.Paused = !GameController.Paused; } CheckForMuteMusicAndSound(); }
private void OnRandomNotificationInspect() { CEHelper.notificationEventExists = false; ExecuteRemove(); string result = new CEEventChecker(_randomEvent).FlagsDoMatchEventConditions(CharacterObject.PlayerCharacter); if (result == null) { if (!(Game.Current.GameStateManager.ActiveState is MapState mapState)) { TextObject textObject = new TextObject("{=CEEVENTS1058}Event conditions are no longer met."); InformationManager.DisplayMessage(new InformationMessage(textObject.ToString(), Colors.Gray)); return; } Campaign.Current.LastTimeControlMode = Campaign.Current.TimeControlMode; if (!mapState.AtMenu) { if (CECampaignBehavior.ExtraProps != null) { CECampaignBehavior.ExtraProps.menuToSwitchBackTo = null; CECampaignBehavior.ExtraProps.currentBackgroundMeshNameToSwitchBackTo = null; } GameMenu.ActivateGameMenu(_randomEvent.Name); } else { if (CECampaignBehavior.ExtraProps != null) { CECampaignBehavior.ExtraProps.menuToSwitchBackTo = mapState.GameMenuId; CECampaignBehavior.ExtraProps.currentBackgroundMeshNameToSwitchBackTo = mapState.MenuContext.CurrentBackgroundMeshName; } GameMenu.SwitchToMenu(_randomEvent.Name); } } else { TextObject textObject = new TextObject("{=CEEVENTS1058}Event conditions are no longer met."); InformationManager.DisplayMessage(new InformationMessage(textObject.ToString(), Colors.Gray)); } }
private void ArmSeperatists() { List <InquiryElement> inquiryElements = new List <InquiryElement>(); foreach (ItemRosterElement item in PartyBase.MainParty.ItemRoster) { if (isWeapon(item.EquipmentElement.Item)) { inquiryElements.Add(new InquiryElement((object)new Tuple <EquipmentElement, int>(item.EquipmentElement, item.Amount), (item.EquipmentElement.ItemModifier == null ? item.EquipmentElement.Item.Name.ToString() : (item.EquipmentElement.ItemModifier.Name.ToString()) + item.EquipmentElement.Item.Name.ToString()) + " - " + item.Amount, new ImageIdentifier(item.EquipmentElement.Item))); } } if (inquiryElements.Count < 1) { InformationManager.ShowInquiry(new InquiryData("No weapons in inventory", "", true, false, "OK", "", (Action)null, (Action)null), true); GameMenu.SwitchToMenu("town"); } else { InformationManager.ShowMultiSelectionInquiry(new MultiSelectionInquiryData("", "Select Weapons to give seperatists", inquiryElements, true, 1000, "Continue", (string)null, (Action <List <InquiryElement> >)(args => { List <InquiryElement> source = args; if (source != null && !source.Any <InquiryElement>()) { return; } InformationManager.HideInquiry(); float WeaponsValue = 0; IEnumerable <Tuple <EquipmentElement, int> > selected = args.Select <InquiryElement, Tuple <EquipmentElement, int> >((Func <InquiryElement, Tuple <EquipmentElement, int> >)(element => element.Identifier as Tuple <EquipmentElement, int>)); foreach (Tuple <EquipmentElement, int> pair in selected) { WeaponsValue += pair.Item2 * (2 + Math.Min((int)pair.Item1.Item.Tierf, 6)); PartyBase.MainParty.ItemRoster.Remove(new ItemRosterElement(pair.Item1, pair.Item2)); } Settlement.CurrentSettlement.Militia += WeaponsValue / 2; float loyaltyChange = Math.Min(100 * (WeaponsValue / Math.Max(Settlement.CurrentSettlement.Town.Prosperity, 1)), Settlement.CurrentSettlement.Town.Loyalty); Settlement.CurrentSettlement.Town.Loyalty -= loyaltyChange; ChangeRelationAction.ApplyPlayerRelation(Settlement.CurrentSettlement.OwnerClan.Leader, (int)(-1 * loyaltyChange)); ChangeCrimeRatingAction.Apply(Settlement.CurrentSettlement.MapFaction, loyaltyChange); Hero.MainHero.AddSkillXp(DefaultSkills.Roguery, WeaponsValue * 10); }), (Action <List <InquiryElement> >)null)); } }
public void HideMenu(MenuTag menuTag) { if (!CheckInitialized()) { return; } GameMenu selectedMenu = SelectGameMenu(menuTag); if (selectedMenu == null) { return; } canvasAnimator.Play("ShowPrompt", 0); canvasAnimator.Play(selectedMenu.closePanelAnimName, 1); selectedMenu.OnPanelClose(); AllowPlayer(); }
private void MainCastleMenu(CampaignGameStarter campaignGameStarter) { campaignGameStarter.AddGameMenuOption("castle", "ruler_castle", "Ruler Action", (GameMenuOption.OnConditionDelegate)(args => { if (Settlement.CurrentSettlement.OwnerClan != Hero.MainHero.Clan) { return(false); } args.optionLeaveType = GameMenuOption.LeaveType.Submenu; return(true); }), (GameMenuOption.OnConsequenceDelegate)(args => GameMenu.SwitchToMenu("ruler_castle_menu")), index: 1); campaignGameStarter.AddGameMenu("ruler_castle_menu", "You can issue special grants and decrees here", (OnInitDelegate)(args => { }), GameOverlays.MenuOverlayType.SettlementWithBoth); campaignGameStarter.AddGameMenuOption("ruler_castle_menu", "ruler_castle_menu_leave", "Back", (GameMenuOption.OnConditionDelegate)(args => { args.optionLeaveType = GameMenuOption.LeaveType.Leave; return(true); }), (GameMenuOption.OnConsequenceDelegate)(args => GameMenu.SwitchToMenu("castle"))); }
void ShowMenu(MenuTag menuTag) { if (!CheckInitialized()) { return; } GameMenu selectedMenu = SelectGameMenu(menuTag); if (selectedMenu == null) { return; } canvasAnimator.Play("HidePrompt", 0); canvasAnimator.Play(selectedMenu.openPanelAnimName, 1); selectedMenu.OnPanelOpen(); BlockPlayer(); }
internal void CEKillPlayer(Hero killer) { GameMenu.ExitToLast(); try { if (killer != null) { KillCharacterAction.ApplyByMurder(Hero.MainHero, killer); } else { KillCharacterAction.ApplyByMurder(Hero.MainHero); } } catch (Exception e) { CECustomHandler.ForceLogToFile("Failed CEKillPlayer " + e); } }
public void SetZoneData(MenuTag tag) { if (!CheckInitialized()) { return; } GameMenu selectedMenu = SelectGameMenu(tag); if (selectedMenu == null) { return; } zoneTitleText.text = selectedMenu.title; zonePromptText.text = selectedMenu.buttonPrompt; zonePromptButton.onClick.RemoveAllListeners(); zonePromptButton.onClick.AddListener(() => ShowMenu(tag)); }
//Start animation that replace the current menu with the old one. private void ToOldMenu(Action doInEnd = null) { GameMenu currentGameMenu = _menuesStack.Pop(); GameMenu oldGameMenu = _menuesStack.Peek(); ReplaceMenus animate = new ReplaceMenus(currentGameMenu, oldGameMenu) { TimeToReach = PANEL_TIME_TO_LEAVE, WindowSize = SizeVector, AnimateDirection = Direction.Down }; animate.ActionInEnd += () => { Animations.Remove(animate); doInEnd?.Invoke(); }; Animations.Add(animate); animate.StartAnimate(); }
private void OnUpdateTick(object sender, EventArgs e) { // Check for menu closed events if (!wasMenuClosedInvoked && previousMenu != null && Game1.activeClickableMenu == null) { wasMenuClosedInvoked = true; OnClickableMenuClosed(previousMenu); } if (isGameMenuOpen) { GameMenu gameMenu = (GameMenu)Game1.activeClickableMenu; GameMenuTab currentTab = (GameMenuTab)gameMenu.currentTab; if (previousTab != currentTab) { OnGameMenuTabChanged(previousTab, currentTab); previousTab = currentTab; } } }
private static void LordLeavesAlonePrisoners(Settlement settlement, MobileParty captorParty) { Hero prisoner; while ((prisoner = settlement.HeroesWithoutParty.FirstOrDefault(p => PrisonerIsOwnedByHero(p, captorParty.LeaderHero))) != null) { prisoner.StayingInSettlementOfNotable = null; if (prisoner.IsHumanPlayerCharacter) { GameMenu.SwitchToMenu("settlement_wait"); } #if ENABLE_LOGS InformationManager.DisplayMessage(new InformationMessage(captorParty.LeaderHero.Name + " leaves alone prisoner " + prisoner.Name)); #endif // ENABLE_LOGS ZenDzeeRomanceHelper.EndLoversRomance(captorParty.LeaderHero, prisoner, ZenDzeeRomanceHelper.RomanceLevel_Prisoner); } }
private static void ShowChildrenToAdopt() { var currentSettlement = Hero.MainHero.CurrentSettlement; var lostChildren = OrphanAdoptionHelper.ChildrenForAdoptionAtSettlement(currentSettlement); var inquiryElements = new List <InquiryElement>(); foreach (var hero in lostChildren) { var identifier = new ImageIdentifier(CharacterCode.CreateFrom(hero.CharacterObject)); inquiryElements.Add(new InquiryElement(hero, hero.Name + " - " + Math.Floor(hero.BirthDay.ElapsedYearsUntilNow), identifier)); } if (inquiryElements.Count < 1) { InformationManager.ShowInquiry( new InquiryData("No child", "Empty orphanage", true, false, "OK", "", null, null), true); GameMenu.SwitchToMenu("town"); } else { InformationManager.ShowMultiSelectionInquiry(new MultiSelectionInquiryData( "Children you may adopt", "", inquiryElements, true, 1, "Continue", null, args => { if (args == null) { return; } if (!args.Any()) { return; } InformationManager.HideInquiry(); ConfirmAdoption(args.Select(element => element.Identifier as Hero).First()); }, null)); } }
private void Events_DrawTick(object sender, EventArgs e) { if (Game1.activeClickableMenu == null) { return; } Item obj = null; if (Game1.activeClickableMenu is GameMenu) { GameMenu gameMenu = (GameMenu)Game1.activeClickableMenu; IList <IClickableMenu> pages = this.Helper.Reflection.GetPrivateValue <List <IClickableMenu> >(gameMenu, "pages"); if (gameMenu.currentTab == 0) { obj = this.Helper.Reflection.GetPrivateValue <Item>(pages[0], "hoveredItem"); } else if (gameMenu.currentTab == 4) { obj = this.Helper.Reflection.GetPrivateValue <Item>(pages[4], "hoverItem"); } } else if (Game1.activeClickableMenu is MenuWithInventory) { MenuWithInventory menuWithInventory = (MenuWithInventory)Game1.activeClickableMenu; obj = menuWithInventory.hoveredItem; } if (obj == null) { return; } foreach (int bundleIndex in neededItems.Keys) { if (obj.parentSheetIndex != -1 && neededItems[bundleIndex].ContainsKey(obj.parentSheetIndex)) { drawNeededText(Game1.smallFont); } } }
private void MenuEvents_MenuChanged(object sender, EventArgsClickableMenuChanged e) { if (Game1.activeClickableMenu is GameMenu) { GameMenu activeMenu = (GameMenu)Game1.activeClickableMenu; List <IClickableMenu> gameMenuPages = Helper.Reflection.GetPrivateField <List <IClickableMenu> >(activeMenu, "pages").GetValue(); foreach (IClickableMenu menu in gameMenuPages) { if (menu is CraftingPage) { List <ClickableTextureComponent> replaceComponents = new List <ClickableTextureComponent>(); CraftingPage craftingPage = (CraftingPage)menu; List <Dictionary <ClickableTextureComponent, CraftingRecipe> > pagesOfCraftingRecipes = craftingPage.pagesOfCraftingRecipes; foreach (Dictionary <ClickableTextureComponent, CraftingRecipe> dict in pagesOfCraftingRecipes) { foreach (ClickableTextureComponent ctc in dict.Keys) { if (ctc.sourceRect.X < 0 || ctc.sourceRect.Y < 0) { ctc.name = dict[ctc].name; replaceComponents.Add(ctc); } } } for (int c = 0; c < replaceComponents.Count; c++) { if (machinesForCrafting.ContainsKey(replaceComponents[c].name)) { replaceComponents[c].texture = machinesForCrafting[replaceComponents[c].name].Texture; replaceComponents[c].sourceRect = machinesForCrafting[replaceComponents[c].name].sourceRectangle; } } } } Helper.Reflection.GetPrivateField <List <IClickableMenu> >(Game1.activeClickableMenu, "pages").SetValue(gameMenuPages); } }
/// <summary> /// Reduces the cost of the crab pot - intended to be used if the player has the Tapper profession /// </summary> /// <param name="gameMenu">The game menu that needs its cost adjusted</param> private static void ReduceCrabPotCost(GameMenu gameMenu) { CraftingPage craftingPage = (CraftingPage)gameMenu.pages[GameMenu.craftingTab]; List <Dictionary <ClickableTextureComponent, CraftingRecipe> > pagesOfCraftingRecipes = (List <Dictionary <ClickableTextureComponent, CraftingRecipe> >)GetInstanceField(craftingPage, "pagesOfCraftingRecipes"); foreach (Dictionary <ClickableTextureComponent, CraftingRecipe> page in pagesOfCraftingRecipes) { foreach (ClickableTextureComponent key in page.Keys) { CraftingRecipe recipe = page[key]; if (recipe.name == "Crab Pot") { CraftableItem crabPot = (CraftableItem)ItemList.Items[(int)ObjectIndexes.CrabPot]; Dictionary <int, int> randomizedRecipe = crabPot.LastRecipeGenerated; ReduceRecipeCost(page[key], randomizedRecipe); } } } }
private void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } isPlaying = false; gameMenu = gameObject.AddComponent <GameMenu>(); Vector3 screenInfo = Camera.main.ScreenToWorldPoint(new Vector3(Screen.width, Screen.height)); float playableWidth = screenInfo.x * 0.85f; float playableHeight = screenInfo.y * 0.85f; xMax = System.Math.Min(5.0f, playableWidth); xMin = System.Math.Max(-4.75f, -playableWidth); yMax = playableHeight; yMin = -playableHeight / 2.0f; }
public void OnBackToMenu() { Game.Components.Remove(this.gameMenu); if (this.gameMenu != null) { this.gameMenu.Dispose(); } this.gameMenu = null; this.Initialize(); Menu menu = new Menu(this.game); Game.Components.Add(menu); Camera cam = Game.Services.GetService(typeof(Camera)) as Camera; IHUDService hud = Game.Services.GetService(typeof(IHUDService)) as IHUDService; hud.clearMessage(); cam.resetCamera(); this.gameLogicInputController.pause(); }
private static void WatchSiegeConsequence(MenuCallbackArgs args) { try { if (PlayerEncounter.IsActive) { PlayerEncounter.LeaveEncounter = false; } else { TaleWorlds.CampaignSystem.Campaign.Current.HandleSettlementEncounter(MobileParty.MainParty, PlayerSiege.PlayerSiegeEvent.BesiegedSettlement); } WatchMode = true; GameMenu.SwitchToMenu("assault_town"); } catch (Exception e) { WatchMode = false; Utility.DisplayMessage(e.ToString()); } }
public void HandleMenu(GameObject menu) { GameMenu gameMenu = menu.GetComponent <GameMenu>(); if (gameMenu.visible) { gameMenu.FadeOut(menu); } else { foreach (GameObject m in menus.Where(m => m != menu)) { GameMenu gm = m.GetComponent <GameMenu>(); if (gm.visible) { gm.FadeOut(m); } } gameMenu.FadeIn(menu); } }
// Remembers state information, makes decisions // gets input from others, informs whoever needs it whenever they need it // TODO: Next round.... void Start() { towerCreator = gameObject.GetComponent<TowerCreator> (); gameManager = gameObject.GetComponent<GameManager> (); gameMenu = gameObject.GetComponent<GameMenu> (); towerInfo = gameObject.GetComponent<TowerInfo> (); enemyManager = gameObject.GetComponent<EnemyManager> (); }
void StartChangeGameMenu(State state) { ResetAllMenusAndButtons (); if (mCurrentGameMenu == mGameMenus[(int)state]) { if (mMenuChangePhase) { // switch GameMenu a = mNextGameMenu; mNextGameMenu = mCurrentGameMenu; mCurrentGameMenu = a; MenuCamera.Instance.StartMenuMove (mNextGameMenu.gameObject); } else { // don't move if already there } UpdateMenusAndButtons(); return; } mMenuChangePhase = true; mNextGameMenu = mGameMenus[(int)state]; mNextGameMenu.gameObject.SetActive (true); MenuCamera.Instance.StartMenuMove (mNextGameMenu.gameObject); AudioManager.Instance.PlaySound (fmodSwipe); UpdateMenusAndButtons(); }
public SolitaireCanvas() { Width = DefaultWidth; Height = DefaultHeight; this.ClipToBounds = true; new TiledBackgroundImage( new felt().Source, 64, 64, // repeaters x: 32, y: 24 ).AttachContainerTo(this); var ShadowSize = 40; new GameBorders(DefaultWidth, DefaultHeight, ShadowSize, this).AttachContainerTo(this); //new Image //{ // Source = (KnownAssets.Path.Assets + "/jsc.png").ToSource(), // Width = 96, // Height = 96 //}.MoveTo(DefaultWidth - 96, DefaultHeight - 96).AttachTo(this); var Content = new Canvas { Width = DefaultWidth, Height = DefaultHeight }.AttachTo(this); //new GameSocialLinks(this) //{ // new GameSocialLinks.Button { // Source = (KnownAssets.Path.Assets + "/plus_google.png").ToSource(), // Width = 62, // Height = 17, // Hyperlink = new Uri(Info.GoogleGadgetAddLink) // }, // new GameSocialLinks.Button { // Source = (KnownAssets.Path.Assets + "/su.png").ToSource(), // Width = 16, // Height = 16, // Hyperlink = new Uri( "http://www.stumbleupon.com/submit?url=" + Info.URL) // } //}; // redefine the ctor to fit our context //Func<string, string, string, GameMenuOption> Option = // (Text, Image, href) => // new GameMenuOption // { // Text = "Play " + Text + "!", // Source = (KnownAssets.Path.SocialLinks + "/" + Image + ".png").ToSource(), // Hyperlink = new Uri(href), // MarginAfter = Math.PI / 6 // }; var Game = default(SolitaireGame); var GameFocusBoost = false; Action AtSizeChanged = delegate { if (Game != null) Game.MoveTo( (this.Width - DefaultWidth) / 2, (this.Height - DefaultHeight) ); }; this.SizeChanged += delegate { AtSizeChanged(); }; this.Menu = new GameMenu(DefaultWidth, DefaultHeight, ShadowSize, this) { new GameMenuOption { Text = "Solitaire - medium difficulty", Source = new Preview120x90().Source, MarginAfter = 3 * Math.PI / 6, Click = delegate { GameFocusBoost = true; Game.Orphanize(); Game = new SolitaireGame().AttachTo(Content); Game.MyDeck.Sounds = this.Sounds; AtSizeChanged(); this.Menu.Hide(); 500.AtDelay(() => GameFocusBoost = false); } }, //Option("FreeCell", "Preview_FreeCell", "http://nonoba.com/zproxy/avalon-freecell"), //Option("Spider Solitaire", "Preview_Spider", "http://nonoba.com/zproxy/avalon-spider-solitaire"), //Option("Treasure Hunt", "Preview_TreasureHunt", "http://nonoba.com/zproxy/treasure-hunt"), //Option("FlashMinesweeper:MP", "Preview_Minesweeper", "http://nonoba.com/zproxy/flashminesweepermp"), //Option("Multiplayer Mahjong", "Preview_Mahjong", "http://nonoba.com/zproxy/mahjong-multiplayer"), //Option("Multiplayer SpaceInvaders", "Preview_SpaceInvaders", "http://nonoba.com/zproxy/flashspaceinvaders"), }; this.Menu.ValidateHide = () => Game != null; this.Menu.ValidateShow = () => !GameFocusBoost; this.Menu.AttachContainerTo(this); this.Menu.Show(); }
// Use this for initialization void Start() { Rotate_X = transform.localEulerAngles.x; Rotate_Y = transform.localEulerAngles.y; Rotate_Z = transform.localEulerAngles.z; player = GameObject.FindGameObjectWithTag("Greta"); ASPath = GameObject.Find("AstarPathing01").GetComponent<AstarPath>(); //gm = GameObject.Find("Person/Main Camera").GetComponent<GameMenu>(); //gm = Camera.current.GetComponent<GameMenu>(); gm = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<GameMenu>(); OpeningSpeed = 1.75f; //if (DoorBlinTexture[2]) //this.renderer.material.SetTexture("_MainTex", DoorBlinTexture[2]); }
void Start() { gm = GameObject.FindGameObjectWithTag("GameMenu").GetComponent<GameMenu>(); }
void Awake() { dialog = FindObjectOfType<DialogBox>(); grayscale = FindObjectOfType<Grayscale>(); gameMenu = FindObjectOfType<GameMenu>(); }
// Use this for initialization void Start () { _GM = GameObject.FindGameObjectWithTag("MainUI").GetComponent<GameMenu>(); }
public SpiderCanvas() { Width = DefaultWidth; Height = DefaultHeight; this.ClipTo(0, 0, DefaultWidth, DefaultHeight); new TiledBackgroundImage( (global::ScriptCoreLib.Shared.Avalon.Cards.KnownAssets.Path.DefaultCards + "/felt.png").ToSource(), 64, 64, 14, 10 ).AttachContainerTo(this); var ShadowHeight = 40; new GameBorders(DefaultWidth, DefaultHeight, ShadowHeight).AttachContainerTo(this); var Margin = (DefaultWidth - CardInfo.Width * 10) / 11; new Image { Source = (KnownAssets.Path.Assets + "/jsc.png").ToSource(), Width = 96, Height = 96 }.MoveTo(DefaultWidth - 96, DefaultHeight - 96 - 17 - Margin).AttachTo(this); var Content = new Canvas { Width = DefaultWidth, Height = DefaultHeight }.AttachTo(this); var Game = default(SpiderGame); var GameFocusBoost = false; new GameSocialLinks(this) { new GameSocialLinks.Button { Source = (KnownAssets.Path.Assets + "/plus_google.png").ToSource(), Width = 62, Height = 17, Hyperlink = new Uri(Info.GoogleGadgetAddLink) }, new GameSocialLinks.Button { Source = (KnownAssets.Path.Assets + "/su.png").ToSource(), Width = 16, Height = 16, Hyperlink = new Uri( "http://www.stumbleupon.com/submit?url=" + Info.URL) } }; // Select a difficulty for a new game! // redefine the ctor to fit our context Func<string, string, string, GameMenu.Option> Option = (Text, Image, href) => new GameMenu.Option { Text = "Play " + Text + "!", Source = (KnownAssets.Path.Assets + "/" + Image + ".png").ToSource(), Hyperlink = new Uri(href), MarginAfter = Math.PI / 4 }; Func<string, string, Func<SpiderGame>, GameMenu.Option> Level = (Text, Image, ctor) => new GameMenu.Option { Text = Text, Source = (KnownAssets.Path.Assets + "/" + Image + ".png").ToSource(), MarginAfter = Math.PI / 4, Click = delegate { GameFocusBoost = true; Game.Orphanize(); Game = ctor(); Game.AttachTo(Content); Game.MyDeck.Sounds = Sounds; Menu.Hide(); 500.AtDelay(() => GameFocusBoost = false); } }; this.Menu = new GameMenu(DefaultWidth, DefaultHeight, ShadowHeight) { Level("Play easy Spider Solitaire!", "PreviewEasy", () => new SpiderGame(LevelEasy)), Level("Play medium Spider Solitaire!", "PreviewMedium", () => new SpiderGame(LevelMedium)), Level("Play hard Spider Solitaire!", "PreviewHard", () => new SpiderGame(LevelHard)), //Option("Spider Solitaire", "Preview_Spider", "http://nonoba.com/zproxy/avalon-spider-solitaire"), Option("Treasure Hunt", "Preview_TreasureHunt", "http://nonoba.com/zproxy/treasure-hunt").Apply(k => k.MarginBefore = Math.PI / 4), Option("FlashMinesweeper:MP", "Preview_Minesweeper", "http://nonoba.com/zproxy/flashminesweepermp"), Option("Multiplayer Mahjong", "Preview_Mahjong", "http://nonoba.com/zproxy/mahjong-multiplayer"), Option("Multiplayer SpaceInvaders", "Preview_SpaceInvaders", "http://nonoba.com/zproxy/flashspaceinvaders"), }; Menu.AttachContainerTo(this); Menu.ValidateHide = () => Game != null; Menu.ValidateShow = () => !GameFocusBoost; Menu.Show(); }
void Start() { _menu = GetComponentInChildren<GameMenu>(); _hud = GetComponentInChildren<GameHud>(); _camEffects = Camera.main.GetComponent<CameraEffects>(); _camController = Camera.main.GetComponent<CameraController>(); _hud.FinalScoreMode(false); _hud.gameObject.SetActive(false); _menu.Show(OnStartNewGame, null); _introState = new IntroState(this) { TimeInState = 5, TimeAwake = 4f }; _unarmedState = new UnarmedState(this); _accState = new AccState(this); _powerUpState = new PowerUpState(this); _blockadesAndEnemiesState = new BlockadeAndEnemiesState(this); _aliensState = new AliensState(this); _pauseState = new PauseState(this); _aliensFinalState = new AliensFinalState(this); _accState.ExitState = _unarmedState; Spawner = new Spawner(GamePrefabs); Spawner.OnRewardEvent += (reward_pts) => { pts += reward_pts; _hud.SetPoints(pts); }; }
public static SGameMenu ConstructFromBaseClass(GameMenu baseClass) { var s = new SGameMenu {BaseGameMenu = baseClass}; return s; }
// Use this for initialization void Start() { UserPl = transform.parent.GetComponent<UserPlayer>(); playerInv = GetComponent<InventoryV2>(); escScript = GetComponent<GameMenu>(); sx = Screen.width; sy = Screen.height; cwLocX = mainX + 2; cwLocY = mainY + 40; cwWidth = 200; cwHeight = mainH - 40 - 50; picX = mainX + cwWidth + 10; picY = cwLocY; btnW = cwWidth - 16; recX = picX + picW + 5; recY = picY; recW = mainX + mainW - recX - 2; recH = cwHeight; rbtnW = recW - 16; crBtnX = mainX + 10; crBtnY = cwLocY + cwHeight + 10; crBtnW = mainW - 20; crBtnH = mainH - cwHeight - 40 - 20; canCraft = new bool[craftList.Length]; }
/// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { if (!gcTracker.IsAlive) { System.Diagnostics.Debug.WriteLine("A garbage collection occurred!"); gcTracker = new WeakReference(new object()); } getTouchInput(gameTime); // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); switch(gameRunState) { case GameState.StateLoading: break; case GameState.StateMenu: titleScreen.Update(); break; //State where game is stopped case GameState.StateWorld: if (activeCutscene != null) { gameRunState = GameState.StateCutscene; } else { updateGameWorld(); } break; //State where ninja is running through level case GameState.StateRunning: updateGameWorld(); currentGameRunTime++; //if the level was just completed, create the completion screen and pass in the completion time if (objectManager.WOMstate == WOMState.LevelComplete) { bool newrecord; int number = (LevelParser.getCurrentLevelNumber() - 1) + (10 * (LevelParser.getCurrentChapterNumber() - 1)); TargetElapsedTime = TimeSpan.FromMilliseconds(1000.0 / 30.0); TimeSpan t = gameTime.TotalGameTime - objectManager.StartTime; TimeSpan r = new TimeSpan((long)_gameData.RecordTimeInTicks[number]); if (t.Ticks < r.Ticks) { newrecord = true; _gameData.RecordTimeInTicks[number] = t.Ticks; } else newrecord = false; if (CurrentLevelNumber == LevelParser.getChapterLevelCount()) levelMenu = new ChapterCompletionScreen(t, r, newrecord); else levelMenu = new CompletionScreen(t, r, newrecord); gameRunState = GameState.StateCompleted; } break; //State where the game is displaying the completion menu case GameState.StateCompleted: // Handled so that the default case doesn't crash us. levelMenu.Update(); break; case GameState.StatePaused: pauseMenu.Update(); break; case GameState.StateCutscene: activeCutscene.Update(); break; default: throw new Exception("Invalid Game State encountered in Game1.Update(). "); } base.Update(gameTime); }
public void Enable(State menuState) { AudioManager.Instance.PlayMusic(fmodMusic); ShowComponents(true); MenuCamera.Instance.transform.position = mGameMenus[(int)menuState].transform.position + GlobalVariables.Instance.MAIN_CAMERA_OFFSET; for (int i = 0; i < mGameMenus.Length; i++) { mGameMenus[i].gameObject.SetActive (false); mGameMenus[i].Unfocus(); } MenuGUICanvas.Instance.SetFadeColor(Color.clear); ResetAllMenusAndButtons (); mNextGameMenu = null; mCurrentGameMenu = mGameMenus[(int)menuState]; mCurrentGameMenu.gameObject.SetActive (true); UpdateMenusAndButtons (); }
protected override void Initialize() { graphics.PreferredBackBufferWidth = 410; graphics.PreferredBackBufferHeight = 410; graphics.ApplyChanges(); this.IsMouseVisible = true; base.Initialize(); playerTurn = 1; gameCount = 0; currentGameState = gameStates.GAME_NOT_ON; gameMenu = new GameMenu(this); gameMenu.Update(); }
void Awake() { if (instance == null) { instance = this; } mSettingAudioManagerBackup = GetComponent<AudioManager> (); if (mBackgroundPrefab != null) { mBackground = GameObject.Instantiate (mBackgroundPrefab); } else { mBackground = new GameObject("Menu Background"); } fmodMusic = AudioManager.Instance.GetMusicEvent("MenuMusic/DroneMeny", false); fmodSwipe = AudioManager.Instance.GetSoundsEvent("MenuSectionSwipe/MenuSwipeShort", true); mGameMenus = GetComponentsInChildren<GameMenu> (); mCurrentGameMenu = mGameMenus [0]; }
public FreeCellCanvas() { this.Width = DefaultWidth; this.Height = DefaultHeight; // is this working? this.ClipToBounds = true; new TiledBackgroundImage( new felt().Source, 64, 64, // repeaters x: 32, y: 24 ).AttachContainerTo(this); var ShadowSize = 40; new GameBorders(DefaultWidth, DefaultHeight, ShadowSize, this).AttachContainerTo(this); var Margin = (DefaultWidth - CardInfo.Width * 10) / 11; //new Image //{ // Source = (KnownAssets.Path.Assets + "/jsc.png").ToSource(), // Width = 96, // Height = 96 //}.MoveTo(DefaultWidth - 96, DefaultHeight - 96).AttachTo(this); this.History = new AeroNavigationBar().MoveContainerTo( 12, 8 ); // make it bigger for android! //this.History.Container.RenderTransform = new ScaleTransform(2, 2); var Content = new Canvas { Width = DefaultWidth, Height = DefaultHeight }.AttachTo(this); var Game = default(FreeCellGame); var GameFocusBoost = false; Action AtSizeChanged = delegate { if (Game != null) Game.MoveTo( (this.Width - DefaultWidth) / 2, (this.Height - DefaultHeight) ); }; this.SizeChanged += delegate { AtSizeChanged(); }; Action CreateGame = delegate { var PreviousGame = Game; Game.Orphanize(); Game = new FreeCellGame() { History = History, }; Game.MyDeck.Sounds = this.Sounds; Game.AttachTo(Content); AtSizeChanged(); var CurrentGame = Game; this.History.History.Add( delegate { if (Game == PreviousGame) return; Game.Orphanize(); Game = PreviousGame.AttachTo(Content); if (Game == null) this.Menu.Show(); }, delegate { if (Game == CurrentGame) return; Game.Orphanize(); Game = CurrentGame.AttachTo(Content); if (Game != null) this.Menu.Hide(); } ); }; //new GameSocialLinks(this) //{ // new GameSocialLinks.Button { // Source = (KnownAssets.Path.Assets + "/plus_google.png").ToSource(), // Width = 62, // Height = 17, // Hyperlink = new Uri(Info.GoogleGadgetAddLink) // }, // new GameSocialLinks.Button { // Source = (KnownAssets.Path.Assets + "/su.png").ToSource(), // Width = 16, // Height = 16, // Hyperlink = new Uri( "http://www.stumbleupon.com/submit?url=" + Info.URL) // } //}; // redefine the ctor to fit our context //Func<string, string, string, GameMenuOption> Option = // (Text, Image, href) => // new GameMenuOption // { // Text = "Play " + Text + "!", // Source = (KnownAssets.Path.SocialLinks + "/" + Image + ".png").ToSource(), // Hyperlink = new Uri(href), // MarginAfter = Math.PI / 4 // }; this.Menu = new GameMenu((int)this.Width, DefaultHeight, ShadowSize, this) { new GameMenuOption { Text = "FreeCell - medium difficulty", Source = new Preview().Source, MarginAfter = Math.PI / 2, Click = delegate { GameFocusBoost = true; CreateGame(); this.Menu.Hide(); 1000.AtDelay(() => GameFocusBoost = false); } }, //Option("Spider Solitaire", "Preview_Spider", "http://nonoba.com/zproxy/avalon-spider-solitaire"), //Option("Treasure Hunt", "Preview_TreasureHunt", "http://nonoba.com/zproxy/treasure-hunt"), //Option("FlashMinesweeper:MP", "Preview_Minesweeper", "http://nonoba.com/zproxy/flashminesweepermp"), //Option("Multiplayer Mahjong", "Preview_Mahjong", "http://nonoba.com/zproxy/mahjong-multiplayer"), //Option("Multiplayer SpaceInvaders", "Preview_SpaceInvaders", "http://nonoba.com/zproxy/flashspaceinvaders"), }; this.Menu.ValidateHide = () => Game != null; this.Menu.ValidateShow = () => !GameFocusBoost; this.Menu.AttachContainerTo(this); // QA: is this working correctly for flash? #if DEBUG var HistoryNoZone = new Rectangle(); HistoryNoZone.Fill = Brushes.Yellow; HistoryNoZone.Width = 96; HistoryNoZone.Height = 48; HistoryNoZone.Opacity = 0; HistoryNoZone.AttachTo(this); this.History.AttachContainerTo(this); #endif this.Menu.Show(); }
void EndChangeGameMenu() { mMenuChangePhase = false; mCurrentGameMenu.gameObject.SetActive (false); mCurrentGameMenu = mNextGameMenu; mNextGameMenu = null; AudioManager.Instance.StopSound(fmodSwipe); UpdateMenusAndButtons(); }
void Start() { sx = Screen.width; sy = Screen.height; showGUI = false; UserPl = transform.parent.GetComponent<UserPlayer>(); devArray = transform.parent.GetComponent<GameInv>(); detScript = GetComponent<Detector>(); escScript = GetComponent<GameMenu>(); CheckKnife(); }
// Use this for initialization void Start () { _GM = gameObject.GetComponent<GameMenu>(); }