LoadScene() public méthode

public LoadScene ( string level ) : void
level string
Résultat void
Exemple #1
0
 private void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.CompareTag("Player"))
     {
         GameMaster.LoadScene(nextLevel);
     }
 }
 public void LoadGameMenu()
 {
     _gameMaster.LoadScene(SceneType.MainMenu);
 }
Exemple #3
0
 public void LevelEndReached()
 {
     gameMaster?.LoadScene(GameMaster.SceneNames.MENU);
 }