void OnTriggerEnter2D(Collider2D col) { if (col.tag == "Ball") { //Plays bumper collision sound audioSource.PlayOneShot(clip, volume); audioSource.PlayOneShot(clip2, volume); //Changes sprite on collision //GetComponent<SpriteRenderer>().sprite = spriteSet[1]; //Adds points to score GameMaster.BumperHit(this); if (!isOn) { isOn = true; if (isSection) { GameObject.Find("LevelMaster").GetComponent <LevelMaster>().randPowerUp(); GameMaster.sectionButtonOn(); } } else if (isOn) { isOn = false; if (isSection) { GameMaster.sectionButtonOff(); } } } }