private void Start() { gameMaster = GameMaster.instance; gameMaster.AddBacteriumAmount(); animator = GetComponent <Animator>(); rigidBody = GetComponent <Rigidbody2D>(); timer = 3f; divisionTimer = 0f; speed = cellStats.speed; maxHp = cellStats.maxHP; currentHP = maxHp; isResisting = false; //healthBarComponent = healthBar.GetComponent<HealthBar>(); //healthBarComponent.SetMaxHP(maxHp); divisionTime = Random.Range((float)cellStats.divisionSpeed, (float)cellStats.divisionSpeed + 3); }