Toggle navigation
Hot Examples
FR
EN
RU
DE
FR
ES
PT
IT
JP
ZH
KO
C#
PHP
C#
Java
Go
C++
Python
JS
TS
Rechercher
C# (CSharp) GameManger.PlayerDie Exemples
Langage de programmation:
C# (CSharp)
Class/Type:
GameManger
Méthode/Fonction:
PlayerDie
Exemples au hotexamples.com:
1
C# (CSharp) GameManger.PlayerDie - 1 exemples trouvés
. Ce sont les exemples réels les mieux notés de
GameManger.PlayerDie
extraits de projets open source. Vous pouvez noter les exemples pour nous aider à en améliorer la qualité.
Méthodes fréquemment utilisées
Afficher
Cacher
GetInstance(5)
CompleteLevel(4)
GetPlayer(4)
GameOver(4)
CantMove(3)
HideAllTriangles(3)
EndGame(2)
NeedPassTurnMsg(2)
IsBothDicesLandAndRoll(2)
Instance(2)
GetRequireExpByLevel(2)
GetIndexCountOnRemovingStones(2)
SendFleet(2)
EnableChosingPlayer(1)
HealthDown(1)
PlayerDie(1)
PauseGameStatic(1)
Open(1)
NextStage(1)
ChangeTurns(1)
Lose(1)
LevelCom(1)
IsPlayerFoundOnTrapped(1)
CheckCanPutThere(1)
IsAutoPlayEnabled(1)
CompletedLevel(1)
IncreateScore(1)
Completelevel(1)
GetScore(1)
DragBird(1)
CountPossibleOptionsToDoHighestMove(1)
GetPlayerStartGame(1)
CreateUnit(1)
GetLocalPlayer(1)
GetLives(1)
BanToggleFromId(1)
DisplayGameResult(1)
GetHighDice(1)
GetCurrentListAccordingToTurn(1)
GetAllPlayers(1)
DisplayUI(1)
GameEnd(1)
GO(1)
AddToScore(1)
Méthodes fréquemment utilisées
GetInstance (5)
CompleteLevel (4)
GetPlayer (4)
GameOver (4)
CantMove (3)
HideAllTriangles (3)
EndGame (2)
NeedPassTurnMsg (2)
IsBothDicesLandAndRoll (2)
Instance (2)
Méthodes fréquemment utilisées
GetRequireExpByLevel (2)
GetIndexCountOnRemovingStones (2)
SendFleet (2)
EnableChosingPlayer (1)
HealthDown (1)
PlayerDie (1)
PauseGameStatic (1)
Open (1)
NextStage (1)
ChangeTurns (1)
Lose (1)
LevelCom (1)
IsPlayerFoundOnTrapped (1)
CheckCanPutThere (1)
IsAutoPlayEnabled (1)
CompletedLevel (1)
IncreateScore (1)
Completelevel (1)
GetScore (1)
DragBird (1)
Méthodes fréquemment utilisées
Lose (1)
LevelCom (1)
IsPlayerFoundOnTrapped (1)
CheckCanPutThere (1)
IsAutoPlayEnabled (1)
CompletedLevel (1)
IncreateScore (1)
Completelevel (1)
GetScore (1)
DragBird (1)
CountPossibleOptionsToDoHighestMove (1)
GetPlayerStartGame (1)
CreateUnit (1)
GetLocalPlayer (1)
GetLives (1)
BanToggleFromId (1)
DisplayGameResult (1)
GetHighDice (1)
GetCurrentListAccordingToTurn (1)
GetAllPlayers (1)
DisplayUI (1)
GameEnd (1)
GO (1)
AddToScore (1)
Méthodes fréquemment utilisées
CountPossibleOptionsToDoHighestMove (1)
GetPlayerStartGame (1)
CreateUnit (1)
GetLocalPlayer (1)
GetLives (1)
BanToggleFromId (1)
DisplayGameResult (1)
GetHighDice (1)
GetCurrentListAccordingToTurn (1)
GetAllPlayers (1)
DisplayUI (1)
GameEnd (1)
GO (1)
AddToScore (1)
Exemple #1
0
Afficher le fichier
void OnTriggerEnter2D(Collider2D other) { if (other.tag == "Spike") { GameMangment.PlayerDie(); } }
x