public void RevealSelector() { if (gameManager.CurrentTurn == GameManger.CurrentPlayerTurn.PLAYER_ONE) { tileSelector.SetActive(true); tileSelector.GetComponent <Image>().color = whoSelected[0]; button.enabled = false; //tell the game manager that this selector is already active. gameManager.ChangeTurns(); } else if (gameManager.CurrentTurn == GameManger.CurrentPlayerTurn.PLAYER_TWO) { tileSelector.SetActive(true); tileSelector.GetComponent <Image>().color = whoSelected[1]; button.enabled = false; gameManager.ChangeTurns(); } else { Debug.Log("Error! Currently it is neither player's turn."); } }