public void RevealSelector()
    {
        if (gameManager.CurrentTurn == GameManger.CurrentPlayerTurn.PLAYER_ONE)
        {
            tileSelector.SetActive(true);
            tileSelector.GetComponent <Image>().color = whoSelected[0];
            button.enabled = false;

            //tell the game manager that this selector is already active.

            gameManager.ChangeTurns();
        }
        else if (gameManager.CurrentTurn == GameManger.CurrentPlayerTurn.PLAYER_TWO)
        {
            tileSelector.SetActive(true);
            tileSelector.GetComponent <Image>().color = whoSelected[1];
            button.enabled = false;

            gameManager.ChangeTurns();
        }
        else
        {
            Debug.Log("Error! Currently it is neither player's turn.");
        }
    }