public bool KeyPressed(GameKeyCodes keyID) { return(_currentState[(int)keyID] && !_prevState[(int)keyID]); }
public bool KeyPressed(GameKeyCodes keyID) { return (_currentState[(int) keyID] && !_prevState[(int) keyID]); }
public bool KeyDown(GameKeyCodes keyID) { return(_currentState[(int)keyID]); }
public bool KeyDown(GameKeyCodes keyID) { return (_currentState[(int) keyID]); }