public bool KeyPressed(GameKeyCodes keyID)
 {
     return(_currentState[(int)keyID] && !_prevState[(int)keyID]);
 }
 public bool KeyPressed(GameKeyCodes keyID)
 {
     return (_currentState[(int) keyID] && !_prevState[(int) keyID]);
 }
 public bool KeyDown(GameKeyCodes keyID)
 {
     return(_currentState[(int)keyID]);
 }
 public bool KeyDown(GameKeyCodes keyID)
 {
     return (_currentState[(int) keyID]);
 }