/*private void Start()
     * {
     *  PlayButtonPressed();
     * }*/

    public void PlayButtonPressed()
    {
        Debug.Log("Play pressed !!!");

        // Fill data in GameInitData
        TeamDescriptor descPlayer = new TeamDescriptor();

        descPlayer.type    = Team.Type.PLAYER;
        descPlayer.species = species[0];

        TeamDescriptor descAI = new TeamDescriptor();

        descAI.type    = Team.Type.AI;
        descAI.species = species[1];

        GameInitData.Reset();
        GameInitData.teamsDescriptions.Add(descPlayer);
        GameInitData.teamsDescriptions.Add(descAI);

        SceneManager.LoadScene(1);
    }