/*private void Start() * { * PlayButtonPressed(); * }*/ public void PlayButtonPressed() { Debug.Log("Play pressed !!!"); // Fill data in GameInitData TeamDescriptor descPlayer = new TeamDescriptor(); descPlayer.type = Team.Type.PLAYER; descPlayer.species = species[0]; TeamDescriptor descAI = new TeamDescriptor(); descAI.type = Team.Type.AI; descAI.species = species[1]; GameInitData.Reset(); GameInitData.teamsDescriptions.Add(descPlayer); GameInitData.teamsDescriptions.Add(descAI); SceneManager.LoadScene(1); }