// Use this for initialization void Start() { Screen.orientation = ScreenOrientation.AutoRotation; Screen.autorotateToLandscapeLeft = true; Screen.autorotateToLandscapeRight = true; Screen.autorotateToPortrait = false; Screen.autorotateToPortraitUpsideDown = false; Time.timeScale = 1f; DontDestroyOnLoad(gameObject); Ins = this; //启动MVC GameFacade.Instance().Startup(); GetUIRoot(); Transform root3 = UIRoot3D; Camera3D = root3.GetComponent <Camera>(); //初始化资源管理器 ResourceManager.Instance.Init(ResourceManagerInitComplete); //初始化各种SDK //设置全局对象池 PoolManager.Init(); m_defaultsprite = Resources.Load <Sprite>("notfount"); Application.targetFrameRate = Define.GameFrameRate; }
// Use this for initialization void Start() { Screen.orientation = ScreenOrientation.AutoRotation; Screen.autorotateToLandscapeLeft = true; Screen.autorotateToLandscapeRight = true; Screen.autorotateToPortrait = false; Screen.autorotateToPortraitUpsideDown = false; Time.timeScale = 1f; Application.runInBackground = true; DontDestroyOnLoad(gameObject); //if (null == m_demo) //m_demo = gameObject.AddComponent<BuglyCrash>(); Screen.sleepTimeout = SleepTimeout.NeverSleep; Ins = this; //启动MVC GameFacade.Instance().Startup(); GetUIRoot(); Transform root3 = UIRoot3D; //初始化资源管理器 ResourceManager.Instance.Init(ResourceManagerInitComplete); //初始化各种SDK //设置全局对象池 PoolManager.Init(); m_defaultsprite = Resources.Load <Sprite>("notfount"); Application.targetFrameRate = Define.GameFrameRate; NSocket.GetInstance().SetIpAddress("47.96.5.212", 12345); //NSocket.GetInstance().SetIpAddress("192.168.2.55", 12345); //NSocket.GetInstance().SetIpAddress("192.168.2.144", 12345); //NSocket.GetInstance().SetIpAddress("192.168.2.127", 12345); //NSocket.GetInstance().SetIpAddress("47.96.5.212",12345); NSocket.GetInstance().ConnectServer(); NetDataMgr.Instance.Init(); PanelManager pm = PanelManager.Instance; Debug.Log("程序集版本:" + System.Reflection.Assembly.GetExecutingAssembly().GetName().Version.ToString()); }