public void LoadPlayer(EventInfo eventInfo)
    {
        SaveData2 myInfo = GameDataController.GetPlayerState(this);

        float[] pos = myInfo.Position;
        Vector3 loadPos;

        loadPos.x          = pos[0];
        loadPos.y          = pos[1];
        loadPos.z          = pos[2];
        transform.position = loadPos;
        Velocity           = Vector3.zero;
    }