Exemple #1
0
    private void BoughtItem(ShopItem.ShopItemType itemType)
    {
        switch (itemType)
        {
        // Pickups
        case ShopItem.ShopItemType.Bomb: GameDataController.EnableBombAbility(); break;

        case ShopItem.ShopItemType.Void: GameDataController.EnableVoidPickup(); break;

        case ShopItem.ShopItemType.Time: GameDataController.EnableTimePickup(); break;

        case ShopItem.ShopItemType.Repair: GameDataController.EnableRepairPickup(); break;

        // Health
        case ShopItem.ShopItemType.Health_2: GameDataController.SetPlayerHealthLevel(2); break;

        case ShopItem.ShopItemType.Health_3: GameDataController.SetPlayerHealthLevel(3); break;

        case ShopItem.ShopItemType.Health_4: GameDataController.SetPlayerHealthLevel(4); break;

        // Shield
        case ShopItem.ShopItemType.Shield_1: GameDataController.SetPlayerShieldArmor(1); break;

        case ShopItem.ShopItemType.Shield_2: GameDataController.SetPlayerShieldArmor(2); break;

        case ShopItem.ShopItemType.Shield_3: GameDataController.SetPlayerShieldArmor(3); break;

        case ShopItem.ShopItemType.Shield_4: GameDataController.SetPlayerShieldArmor(4); break;

        // Shot
        case ShopItem.ShopItemType.Shot_1: GameDataController.SetShotLevel(1); break;

        case ShopItem.ShopItemType.Shot_2: GameDataController.SetShotLevel(2); break;

        case ShopItem.ShopItemType.Shot_3: GameDataController.SetShotLevel(3); break;

        // Speed
        case ShopItem.ShopItemType.Speed_1: GameDataController.SetSpeedLevel(1); break;

        case ShopItem.ShopItemType.Speed_2: GameDataController.SetSpeedLevel(2); break;

        case ShopItem.ShopItemType.Speed_3: GameDataController.SetSpeedLevel(3); break;
        }
    }