private void CreateEvaluationDataAscending(string key, EvaluationDataType type, int gameId, List <Actor> actors)
        {
            var data = new List <EvaluationData>();

            // Each user will have that user's index + 1 amount of EvaluationData (unless singular is defined)
            // i.e:
            // users[0] will have 1 EvaluationData of 1
            // users[1] will have 2 EvaluationData of 1 each = 2
            // users[2] will have 3 EvaluationData of 1 each = 3
            // etc
            for (var actorIndex = 0; actorIndex < actors.Count; actorIndex++)
            {
                for (var actorDataIndex = 0; actorDataIndex < actorIndex + 1; actorDataIndex++)
                {
                    var gameData = new EvaluationData
                    {
                        ActorId            = actors[actorIndex].Id,
                        GameId             = gameId,
                        Key                = key,
                        Value              = (actorDataIndex + 1).ToString(),
                        EvaluationDataType = type
                    };

                    if (type == EvaluationDataType.Float)
                    {
                        gameData.Value = (actorDataIndex * 0.01f).ToString(CultureInfo.InvariantCulture);
                    }
                    else if (type == EvaluationDataType.Boolean)
                    {
                        gameData.Value = (actorDataIndex % 2 == 0).ToString();
                    }

                    data.Add(gameData);
                }
            }

            _gameDataController.Add(data);
        }