static void Main() { bool UAT_APP = true; GameContainer game = (UAT_APP ? new UATApplication() as GameContainer : new MonoGameUAT()); game._init_(); UATApplication.USE_AOT_DATA_ = true; MonoGameConfig config = new MonoGameConfig(); config.IsMouseVisible = true; config.PreferredBackBufferWidth = 800; config.PreferredBackBufferHeight = 720; config.AllowUserResizing = true; using (var mini2DxGame = new Mini2DxGame("org.mini2Dx.uat", game, config)) mini2DxGame.Run(); Java.Lang.System.exit(0); }