private void InitController() { m_icon_img = Make <GameImage>("icon"); m_effect = m_icon_img.Make <GameUIEffect>("UI_zengjiatili"); m_count_BG = m_icon_img.Make <GameImage>("Image"); m_count_lab = m_count_BG.Make <GameLabel>("count"); m_disCount_root = m_icon_img.Make <GameImage>("Image_label"); m_disCount_lab = m_disCount_root.Make <GameLabel>("Text"); m_oriPrice_root = m_icon_img.Make <GameImage>("Image_original"); m_oriPrice_lab = m_oriPrice_root.Make <GameLabel>("Text_number"); m_use_btn = Make <GameButton>("btnUse"); m_buy_btn = Make <GameButton>("btnbuy"); //m_buy_title_txt = m_buy_btn.Make<GameLabel>("Text_cost"); //m_buy_title_txt.Text = LocalizeModule.Instance.GetString("goods_buy"); m_cost_lab = m_buy_btn.Make <GameLabel>("Text_cost"); m_cashType_img = m_buy_btn.Make <GameImage>("Image_cash"); m_limited_buy_btn = Make <GameButton>("limitedbuy"); //m_limited_buy_title_txt = m_limited_buy_btn.Make<GameLabel>("Text"); //m_limited_buy_title_txt.Text = LocalizeModule.Instance.GetString("goods_buy"); m_limited_cost_lab = m_limited_buy_btn.Make <GameLabel>("Text_cost"); m_limited_cashType_img = m_limited_buy_btn.Make <GameImage>("Image_cash"); m_limited_buy_num_txt = m_limited_buy_btn.Make <GameLabel>("Image_label_1:Text"); }
private void InitController() { this.m_sumBgImg = Make <GameImage>("Image:sumBg"); m_icon_img = Make <GameImage>("Image:icon"); m_count_lab = Make <GameLabel>("Image:sum"); m_itemName_lab = Make <GameLabel>("Image:title"); m_itemContent_lab = Make <GameLabel>("Image:content"); m_NumberRoot = Make <GameImage>("Imagenumber"); m_reduce_btn = Make <GameButton>("Imagenumber:btnReduce"); m_add_btn = Make <GameButton>("Imagenumber:btnAdd"); m_number_lab = Make <GameLabel>("Imagenumber:Text"); m_disCount_img = Make <GameImage>("Image:Image"); m_disCount_lab = m_disCount_img.Make <GameLabel>("Text"); m_limit_root = Make <GameLabel>("Imagenumber:income"); m_limit_lab = m_limit_root.Make <GameLabel>("number"); m_buy_btn = Make <GameButton>("btn_buy"); m_cashType_img = m_buy_btn.Make <GameImage>("Image"); m_price_lab = m_buy_btn.Make <GameLabel>("Text"); m_oriRoot_root = Make <GameLabel>("Text"); m_oriPrice_lab = m_oriRoot_root.Make <GameLabel>("Text_number"); m_buy_Effect = m_buy_btn.Make <GameUIEffect>("UI_goumai_anniu"); }
protected override void OnInit() { base.OnInit(); m_tex = this.Make <GameTexture>("RawImage"); m_buy_btn = this.Make <GameButton>("btn_buy"); m_buy_effect = m_buy_btn.Make <GameUIEffect>("UI_shibai_goumai"); m_buy_effect.EffectPrefabName = "UI_shibai_goumai.prefab"; m_buy_title = m_buy_btn.Make <GameLabel>("Text"); m_buy_title.Text = LocalizeModule.Instance.GetString("goods_buy"); m_price_txt = m_buy_btn.Make <GameLabel>("Text_cost"); m_bought_img = this.Make <GameImage>("Image_purchased"); }
protected override void OnInit() { base.OnInit(); //IsFullScreen = true; this.m_play_mode_img = this.Make <GameImage>("Panel_down:Image_sence:Image_mode"); this.m_scene_name_label = this.Make <GameLabel>("Panel_down:Image_sence:Text"); this.m_scene_tex = this.Make <GameTexture>("Panel_down:Image_sence:Image:RawImage"); this.m_cost_time_num_label = m_play_mode_img.Make <GameLabel>("Text"); this.m_cost_vit_root = this.Make <GameUIComponent>("Panel_down:Vit_Root"); m_vit_tweenalpha = m_cost_vit_root.GetComponent <TweenAlpha>(); m_vit_tweenscale = m_cost_vit_root.GetComponent <TweenScale>(); m_vit_tweenscale.AddTweenCompletedCallback(OnVitTweenFinished); this.m_cost_VIT_num_label = m_cost_vit_root.Make <GameLabel>("Text2"); m_outputs_scroll = this.Make <GameScrollView>("Panel_down:Panel_reward:ScrollView"); m_outputs_grid = this.Make <GameUIContainer>("Panel_down:Panel_reward:ScrollView:Viewport"); m_drop_scroll = this.Make <GameScrollView>("Panel_down:Panel_drop:ScrollView"); this.m_drop_grid = this.Make <GameUIContainer>("Panel_down:Panel_drop:ScrollView:Viewport"); this.m_action_btn = this.Make <GameButton>("Panel_down:Button_action"); this.m_infinity_vit_icon = m_action_btn.Make <GameImage>("Image_free"); m_action_btn_effect = m_action_btn.Make <GameUIEffect>("UI_tongyong_anniu"); m_action_btn_effect.EffectPrefabName = "UI_tongyong_anniu.prefab"; m_difficult_icon = Make <GameImage>("Panel_down:Panel_level:Image"); m_difficlut_step = this.Make <GameLabel>("Panel_down:Panel_level:Text"); m_exp_progress = Make <GameProgressBar>("Panel_down:Panel_level:Slider"); m_exp_txt = this.Make <GameLabel>("Panel_down:Panel_level:Text (1)"); m_exp_reward_icon = Make <GameImage>("Panel_down:Panel_level:Image_gift"); this.SetCloseBtnID("Panel_down:Button_close"); m_bg_img = Make <GameImage>("RawImage"); //m_bg_alpha = m_bg_img.GetComponent<TweenAlpha>(); m_tween_root = Make <GameUIComponent>("Panel_down"); //m_show_tween_scale = m_tween_root.GetComponent<TweenScale>(); //m_show_tween_scale.AddTweenCompletedCallback(ShowTweenScaleFinished); //var show_tween_poses = m_tween_root.GetComponents<TweenPosition>().Where((i) => UITweenerBase.TweenTriggerType.Manual == i.m_triggerType); //m_show_tween_pos = show_tween_poses.First(); //var show_tween_alphas = m_tween_root.GetComponents<TweenAlpha>().Where((i) => UITweenerBase.TweenTriggerType.OnShow == i.m_triggerType); //m_show_tween_alpha = show_tween_alphas.First(); var show_tween_poses = m_tween_root.GetComponents <TweenPosition>().Where((i) => UITweenerBase.TweenTriggerType.OnShow == i.m_triggerType); m_show_tween_pos = show_tween_poses.First(); m_show_tween_pos.AddTweenCompletedCallback(ShowTweenPosFinished); }
private void InitController() { //m_icon_tex = Make<GameTexture>("icon"); m_chooseRoot_obj = Make <GameUIComponent>("Image"); m_chooseContent_lab = m_chooseRoot_obj.Make <GameLabel>("content"); m_textPanel_obj = m_chooseRoot_obj.gameObject.transform.Find("Panel_text").gameObject; m_imgPanel_obj = m_chooseRoot_obj.gameObject.transform.Find("Panel_image").gameObject; m_text_toggle = new GameToggleButton[MaxChooseNum]; m_img_toggle = new GameToggleButton[MaxChooseNum]; m_ask_img = new GameImage[MaxChooseNum]; m_ask_lab = new GameLabel[MaxChooseNum]; for (int i = 0; i < MaxChooseNum; i++) { m_text_toggle[i] = m_chooseRoot_obj.Make <GameToggleButton>(string.Format("Panel_text:Toggle_{0}", i)); m_img_toggle[i] = m_chooseRoot_obj.Make <GameToggleButton>(string.Format("Panel_image:Toggle_{0}", i)); m_ask_img[i] = m_img_toggle[i].Make <GameImage>("Image"); m_img_toggle[i].Visible = false; m_ask_lab[i] = m_text_toggle[i].Make <GameLabel>("Label"); m_text_toggle[i].Visible = false; } m_textRoot_obj = Make <GameButton>("Text"); m_noContent_lab = m_textRoot_obj.Make <GameLabel>("content"); this.m_contentFader = m_noContent_lab.GetComponent <TextFader>(); fontSize = m_noContent_lab.Label.fontSize; //m_next_btn = Make<GameButton>("Button"); }
protected override void OnInit() { base.OnInit(); m_title_root = this.Make <GameUIComponent>("Image"); m_title_txt = m_title_root.Make <GameLabel>("Text"); m_title_txt.Text = string.Format("{0}!", LocalizeModule.Instance.GetString("recharge_title").ToUpper()); m_title_effect = m_title_root.Make <GameUIEffect>("UI_dengjishengji_01"); m_title_effect.EffectPrefabName = "UI_dengjishengji_01.prefab"; m_lvl_root = this.Make <GameUIComponent>("Lvl_Root"); m_from_lvl_txt = m_lvl_root.Make <GameLabel>("Panel:Text (1)"); m_to_lvl_txt = m_lvl_root.Make <GameLabel>("Panel:Text (2)"); m_lvl_slider = m_lvl_root.Make <GameProgressBar>("Image_energy:Slider"); m_cur_vit_txt = m_lvl_root.Make <GameLabel>("Image_energy:Text_number"); m_max_vit_txt = m_lvl_root.Make <GameLabel>("Image_energy:Text_number_max"); m_lvl_bar_effect = m_lvl_root.Make <GameUIEffect>("Image_energy:UI_tili_zengjia"); m_lvl_bar_effect.EffectPrefabName = "UI_tili_zengjia.prefab"; m_lvl_effect = m_lvl_root.Make <GameUIEffect>("Panel:UI_dengjishengji_02"); m_lvl_effect.EffectPrefabName = "UI_dengjishengji_02.prefab"; m_grid = this.Make <GameUIContainer>("Scroll View:Viewport"); m_ok_btn = this.Make <GameButton>("btnSure"); m_btn_title = m_ok_btn.Make <GameLabel>("Text"); }
protected override void OnInit() { m_twoFirst_btn = this.Make <GameButton>("btn0"); m_twoSecond_btn = this.Make <GameButton>("btn1"); m_twoFirst_lab = m_twoFirst_btn.Make <GameLabel>("Text"); m_twoSecond_lab = m_twoSecond_btn.Make <GameLabel>("Text"); }
protected override void OnInit() { base.OnInit(); #if OFFICER_SYS m_officers_grid = Make <GameUIContainer>("Panel_officer:ScrollView:Viewport"); #endif m_event_icon = Make <GameImage>("Image_event:Image_title:Image_Icon"); m_event_name = Make <GameLabel>("Image_event:Image_title:Text"); m_event_desc = Make <GameLabel>("Image_event:Text"); m_case_name = Make <GameLabel>("Image_event:RawImage:Text"); m_case_tex = Make <GameTexture>("Image_event:RawImage"); m_ok_btn = Make <GameButton>("Button_action"); m_ok_effect = Make <GameUIEffect>("UI_tongyong_anniu"); m_ok_effect.EffectPrefabName = "UI_tongyong_anniu.prefab"; m_vit_cost_num_txt = m_ok_btn.Make <GameLabel>("Image:Text"); m_keywords_grid = Make <GameUIContainer>("Panel_keyword:ScrollView:Viewport"); m_normal_title_txt = Make <GameLabel>("Image_event:Image_normal:Text"); m_normal_title_txt.Text = LocalizeModule.Instance.GetString("ui.event.CommonDrop"); m_perfect_title_txt = Make <GameLabel>("Image_event:Image_perfect:Text"); m_perfect_title_txt.Text = LocalizeModule.Instance.GetString("ui.event.FullScoreDrop"); m_normal_cash_txt = Make <GameLabel>("Image_event:Image_normal:Image:Text (1)"); m_perfect_cash_txt = Make <GameLabel>("Image_event:Image_perfect:Image:Text (1)"); #if OFFICER_SYS this.InitOfficersKeywords(); #endif }
private void InitController() { int pageCount = (int)SlotPageType.Max; m_page_btn = new GameToggleButton[pageCount]; for (int i = 0; i < pageCount; i++) { m_page_btn[i] = Make <GameToggleButton>(string.Format("Panel_animation:pageGroup:{0}", m_page_str[i])); } m_itemBg_img = new GameImage[ITEMMAXSIZE]; m_special_root = new GameImage[ITEMMAXSIZE]; m_itemIcon_img = new GameImage[ITEMMAXSIZE]; //m_itemName_lab = new GameLabel[ITEMMAXSIZE]; m_itemCount_lab = new GameLabel[ITEMMAXSIZE]; //m_effect_img = new GameImage[ITEMMAXSIZE]; for (int i = 0; i < ITEMMAXSIZE; i++) { m_itemBg_img[i] = Make <GameImage>(string.Format("Panel_animation:Image_{0}", i + 1)); m_special_root[i] = m_itemBg_img[i].Make <GameImage>("Image"); m_special_root[i].Visible = false; m_itemIcon_img[i] = m_itemBg_img[i].Make <GameImage>("Image_icon"); //m_itemName_lab[i] = m_itemBg_img[i].Make<GameLabel>("Text_name"); m_itemCount_lab[i] = m_itemBg_img[i].Make <GameLabel>("Text_number"); //m_effect_img[i] = m_itemBg_img[i].Make<GameImage>("effect"); //m_effect_img[i].Visible = false; } m_luckValue_lab = Make <GameLabel>("Panel_animation:Text_number"); m_buy_btn = Make <GameButton>("Panel_animation:btn_play"); m_buyCount_lab = m_buy_btn.Make <GameLabel>("Text"); m_moneyIcon_img = m_buy_btn.Make <GameImage>("Image"); m_detail_btn = Make <GameButton>("Panel_animation:Button_detail"); m_close_btn = Make <GameButton>("Panel_animation:Button_close"); m_detail_root = Make <GameButton>("Panel_animation:Image_keywords"); m_detail_lab = m_detail_root.Make <GameLabel>("maskBtn:Text"); m_luckText_lab = Make <GameLabel>("Panel_animation:Textdetail"); m_slotValue = Transform.GetComponent <SlotValue>(); m_BgEffect01 = Make <GameUIEffect>("UI_choujiang_changjing"); m_BgEffect02 = Make <GameUIEffect>("UI_choujiang_paomadeng"); m_ChooseEffect = Make <GameUIEffect>("UI_choujiang_xuanzhong"); m_SpecialEffect = Make <GameUIEffect>("UI_choujiang_teshuwupin"); m_buyEffect = m_buy_btn.Make <GameUIEffect>("UI_choujiang_anniu"); m_slotResult_com = Make <SlotResultCom>("Panel_animation:BalanceWin"); NeedUpdateByFrame = true; }
protected override void OnInit() { base.OnInit(); m_gift_name = this.Make <GameLabel>("RawImage:Text"); m_buy_btn = this.Make <GameButton>("RawImage:btnSure"); m_price_txt = m_buy_btn.Make <GameLabel>("Text"); m_bought_img = this.Make <GameImage>("Image_purchased"); m_gift_grid = Make <GameUIContainer>("RawImage:ScrollView:Viewport"); }
//private UITweenerBase[] tweener = null; protected override void OnInit() { base.OnInit(); m_buildTex = Make <GameTexture>("Panel_animation:RawImage_building"); m_btnLock = Make <GameButton>("Panel_animation:btn_unlock"); m_describe = Make <GameLabel>("Panel_animation:Text_detail"); m_btnClose = Make <GameButton>("Panel_animation:Button_close"); m_labName = Make <GameLabel>("Panel_animation:Text_name"); this.m_ImgCash = m_btnLock.Make <GameImage>("Image:cash"); this.m_ImgCoin = m_btnLock.Make <GameImage>("Image:coin"); m_labCashCost = this.m_ImgCash.Make <GameLabel>("Text"); m_labCoinCost = this.m_ImgCoin.Make <GameLabel>("Text"); this.m_ImgCashSingle = m_btnLock.Make <GameImage>("Image:cash_single"); this.m_labCashSingle = m_ImgCashSingle.Make <GameLabel>("Text"); m_uiEffect = Make <GameUIEffect>("Panel_animation:btn_unlock:UI_jianzhujiesuo"); //this.tweener = Transform.GetComponentsInChildren<UITweenerBase>(true); }
//private GOGUI.TweenScale m_tweenPosShow = null; //private GOGUI.TweenAlpha m_TweenAlphaShow = null; //private GOGUI.TweenScale m_tweenPosHide = null; //private GOGUI.TweenAlpha m_TweenAlphaHide = null; protected override void OnInit() { base.OnInit(); m_tex = this.Make <GameTexture>("RawImage"); m_left_btn = this.Make <GameButton>("Button"); m_right_btn = this.Make <GameButton>("Button (1)"); m_buy_btn = this.Make <GameButton>("btn_buy"); m_buy_title = m_buy_btn.Make <GameLabel>("Text"); m_buy_title.Text = LocalizeModule.Instance.GetString("goods_buy"); m_price_txt = m_buy_btn.Make <GameLabel>("Text_cost"); m_bought_img = this.Make <GameImage>("Image_purchased"); m_toggle_grid = this.Make <GameUIContainer>("ScrollView:Viewport"); m_close_btn = this.Make <GameButton>("Button_close"); m_detail_btn = this.Make <GameButton>("Button_detail"); m_detail_root = this.Make <GameUIComponent>("giftdetail"); m_detail_txt = m_detail_root.Make <GameLabel>("Text"); //GOGUI.TweenScale[] tweenPos = this.m_tex.GetComponents<GOGUI.TweenScale>(); //for (int i = 0; i < tweenPos.Length; i++) //{ // if (tweenPos[i].style == GOGUI.UITweenerBase.Style.Once) // { // m_tweenPosShow = tweenPos[i]; // } // else if (tweenPos[i].style == GOGUI.UITweenerBase.Style.OnHide) // { // m_tweenPosHide = tweenPos[i]; // } //} //GOGUI.TweenAlpha[] TweenAlpha = this.m_tex.GetComponents<GOGUI.TweenAlpha>(); //for (int i = 0; i < TweenAlpha.Length; i++) //{ // if (TweenAlpha[i].style == GOGUI.UITweenerBase.Style.Once) // { // m_TweenAlphaShow = TweenAlpha[i]; // } // else if (TweenAlpha[i].style == GOGUI.UITweenerBase.Style.OnHide) // { // m_TweenAlphaHide = TweenAlpha[i]; // } //} }
protected override void OnInit() { m_view_gifts_toggle = this.Make<ToggleWithArrowTween>("leftBtn:btn_GIFT"); m_add_friend_toggle = this.Make<ToggleWithArrowTween>("leftBtn:btn_search"); m_toggle_info = this.Make<ToggleWithArrowTween>("leftBtn:btn_friend"); m_toggle_application = this.Make<ToggleWithArrowTween>("leftBtn:btn_application"); m_toggle_confirm = this.Make<ToggleWithArrowTween>("leftBtn:btn_NOTICE"); //m_toggle_seleted_effect = this.Make<GameUIEffect>("leftBtn:UI_haoyou"); //m_toggle_seleted_effect.EffectPrefabName = "UI_haoyou.prefab"; m_apply_red_point = this.Make<GameImage>("leftBtn:btn_application:Canvas:ImgWarn"); m_confirm_red_point = this.Make<GameImage>("leftBtn:btn_NOTICE:Canvas:ImgWarn"); m_gift_red_point = this.Make<GameImage>("leftBtn:btn_GIFT:Canvas:ImgWarn"); m_friend_info_list_root = this.Make<GameUIComponent>("Panel_friend"); m_friend_num_text = this.Make<GameLabel>("Panel_friend:Text_1"); //m_friend_info_scrollview = this.Make<GameScrollView>("Panel_friend:Panel_friend"); m_friend_info_grid = this.Make<GameUIContainer>("Panel_friend:Panel_friend:Content"); m_friend_application_root = this.Make<GameUIComponent>("Panel_application"); m_friend_application_grid = this.Make<GameUIContainer>("Panel_application:Panel_application:Content"); m_friend_application_tips = m_friend_application_root.Make<GameLabel>("Text_Tips"); m_friend_application_tips.Text = LocalizeModule.Instance.GetString("friend_ask_seven"); m_application_switch = this.Make<GameSliderButton>("Panel_application:Toggle_1"); m_ignore_all_btn = this.Make<GameImage>("Panel_application:btn_ignore"); m_ignore_all_btn_text = m_ignore_all_btn.Make<GameLabel>("Text"); m_ignore_all_btn_text.Text = LocalizeModule.Instance.GetString("friend_neglect_all"); m_application_tip_text = m_friend_application_root.Make<GameLabel>("Text"); m_application_tip_text.Text = LocalizeModule.Instance.GetString("friend_receive_ask"); m_friend_confirm_root = this.Make<GameUIComponent>("Panel_notice"); m_friend_confirm_grid = this.Make<GameUIContainer>("Panel_notice:Viewport"); m_add_friend_root = this.Make<AddFriendNewUI>("Panel_search"); m_gift_root = this.Make<GiftListNewUI>("Panel_gift"); m_gift_root.Visible = false; m_recommend_btn = Make<GameButton>("Button"); m_recommend_txt = m_recommend_btn.Make<GameLabel>("Text"); m_recommend_txt.Text = LocalizeModule.Instance.GetString("friend_recommend"); m_recommend_tips = m_recommend_btn.Make<GameLabel>("Text (1)"); m_recommend_tips.Text = LocalizeModule.Instance.GetString("friend_recommend_dec"); }
protected override void OnInit() { // m_title_text = this.Make<GameLabel>("Panel_tipsanimate:Text_title"); // m_title_text.Text = LocalizeModule.Instance.GetString("friend_receive"); m_gift_grid = this.Make <GameUIContainer>("Panel_tipsanimate:Panel_friend:Panel_friend-received:Content"); //m_gift_scroll = this.Make<GameScrollView>("Panel_friend:Content"); m_receive_all_btn = this.Make <GameButton>("Panel_tipsanimate:btn_1"); m_receive_all_btn.SetGray(true); m_receive_all_btn_text = m_receive_all_btn.Make <GameLabel>("Text"); m_receive_all_btn_text.Text = LocalizeModule.Instance.GetString("friend_receive_all"); //m_gift_num_text = this.Make<GameLabel>("Panel_tipsanimate:Text_detail"); this.SetCloseBtnID("Panel_tipsanimate:Button_close"); }
protected override void OnInit() { base.OnInit(); m_desc_txt = this.Make <GameLabel>("Panel_down:Image_1:Text"); m_output_title_txt = this.Make <GameLabel>("Panel_down:RawImage:Panel_output:Text_2"); m_time_txt = Make <GameLabel>("Panel_down:RawImage:Panel_output:Image:Text"); m_thumbnail_tex = Make <GameTexture>("Panel_down:RawImage"); m_output_grid = this.Make <GameUIContainer>("Panel_down:RawImage:Panel_output:Grid"); m_case_name_txt = this.Make <GameLabel>("Panel_down:RawImage:Image:Text"); m_action_btn = this.Make <GameButton>("Panel_down:btn_action"); m_action_btn_title_txt = m_action_btn.Make <GameLabel>("Text"); m_action_btn_effect = m_action_btn.Make <GameUIEffect>("UI_pintukaishi_anniu"); m_action_btn_effect.EffectPrefabName = "UI_pintukaishi_anniu.prefab"; m_ticket_icon = m_action_btn.Make <GameImage>("Image_item"); m_action_btn_num_txt = m_action_btn.Make <GameLabel>("Text_item"); this.m_btnClose = Make <GameButton>("Panel_down:Button_close"); m_video_root = Make <GameUIComponent>("Panel_down:video_Image"); m_video = m_video_root.Make <GameVideoComponent>("RawImage_Video"); m_btn_play_video = Make <GameImage>("Panel_down:RawImage:Image_play"); m_btn_close_video = m_video.Make <GameButton>("Btn_Close_Video"); m_bg_img = Make <GameImage>("RawImage"); m_bg_alpha = m_bg_img.GetComponent <TweenAlpha>(); m_tween_root = Make <GameUIComponent>("Panel_down"); //m_show_tween_scale = m_tween_root.GetComponent<TweenScale>(); //m_show_tween_scale.AddTweenCompletedCallback(ShowTweenScaleFinished); //var show_tween_poses = m_tween_root.GetComponents<TweenPosition>().Where((i) => UITweenerBase.TweenTriggerType.Manual == i.m_triggerType); //m_show_tween_pos = show_tween_poses.First(); //var show_tween_alphas = m_tween_root.GetComponents<TweenAlpha>().Where((i) => UITweenerBase.TweenTriggerType.OnShow == i.m_triggerType); //m_show_tween_alpha = show_tween_alphas.First(); }
protected override void OnInit() { base.OnInit(); m_title_lab = Make <GameLabel>("title"); m_content_lab = Make <GameLabel>("txt"); m_one_root = Make <GameLabel>("one"); m_one_btn = m_one_root.Make <GameButton>("btn0"); m_one_lab = m_one_btn.Make <GameLabel>("Text"); m_two_root = Make <GameLabel>("two"); m_twoFirst_btn = m_two_root.Make <GameButton>("btn0"); m_twoSecond_btn = m_two_root.Make <GameButton>("btn1"); m_twoFirst_lab = m_twoFirst_btn.Make <GameLabel>("Text"); m_twoSecond_lab = m_twoSecond_btn.Make <GameLabel>("Text"); }
protected override void OnInit() { base.OnInit(); m_icon_img = Make <GameImage>("icon"); m_count_lab = m_icon_img.Make <GameLabel>("count"); m_praise_icon = Make <GameImage>("Image_label (1)"); m_buy_btn = Make <GameButton>("btnbuy"); m_cost_lab = m_buy_btn.Make <GameLabel>("Text"); m_icon_effect = Make <GameUIEffect>("UI_chaopiao"); }
private void InitController() { m_icon_img = Make <GameImage>("icon"); m_effect = m_icon_img.Make <GameUIEffect>("UI_zengjiatili"); m_count_lab = m_icon_img.Make <GameLabel>("Image:count"); m_disCount_root = m_icon_img.Make <GameImage>("Image_label"); m_disCount_lab = m_disCount_root.Make <GameLabel>("Text"); m_oriPrice_root = m_icon_img.Make <GameImage>("Image_original"); m_oriPrice_lab = m_oriPrice_root.Make <GameLabel>("Text_number"); m_buy_btn = Make <GameButton>("btnbuy"); m_cost_lab = m_buy_btn.Make <GameLabel>("Text_cost"); }
protected override void OnInit() { base.OnInit(); m_BgImage = Make <GameTexture>("RawImage"); m_BtnGet = Make <GameButton>("btn_buy"); m_BtnLabel = m_BtnGet.Make <GameLabel>("Text"); m_Items = new SignInItem[MaxSize]; for (int i = 1; i <= MaxSize; i++) { m_Items[i - 1] = Make <SignInItem>("Image_" + i); m_Items[i - 1].Visible = false; SignImageIcon imageIcon = Make <SignImageIcon>("Icon:Image_icon_" + i); m_Items[i - 1].SetIcon(imageIcon); } m_UIEffect = Make <GameUIEffect>("UI_meirilingqu"); this.m_mainEffect = Make <GameUIEffect>("RawImage:UI_meirilingqu_03"); }
protected override void OnInit() { base.OnInit(); m_pool_task_btn = Make <GameButton>("Task_pool"); m_pool_reward_btn = Make <GameButton>("Reward_pool"); m_branch_tool_task_btn = Make <GameButton>("Task_branch_dlc"); m_branch_role_task_btn = Make <GameButton>("Task_branch_role"); m_branch_role_task_tex = m_branch_role_task_btn.Make <GameTexture>("Image (2):Image (3):RawImage"); m_branch_reward_btn = Make <GameButton>("Reward_branch"); m_view_items.Add(TASK_ON_BUILD_STATUS.POOL_TASK, m_pool_task_btn); m_view_items.Add(TASK_ON_BUILD_STATUS.POOL_REWARD, m_pool_reward_btn); m_view_items.Add(TASK_ON_BUILD_STATUS.BRANCH_TOOL, m_branch_tool_task_btn); m_view_items.Add(TASK_ON_BUILD_STATUS.BRANCH_ROLE, m_branch_role_task_btn); m_view_items.Add(TASK_ON_BUILD_STATUS.BRANCH_REWARD, m_branch_reward_btn); }
void InitController() { m_Icon_img = Make <GameImage>("icon"); m_Content_lab = Make <GameLabel>("content"); m_Title_lab = m_Content_lab.Make <GameLabel>("title"); m_Sum_lab = m_Content_lab.Make <GameLabel>("sum"); m_miaoShu = Widget.transform;//gameObject.transform.Find("miaosu"); m_MultiFunc_btn = Make <GameButton>("btnMultiFunc"); m_MultiFunc_lab = m_MultiFunc_btn.Make <GameLabel>("Text"); m_Sale_btn = Make <GameButton>("btn_sale"); m_Use_btn = Make <GameButton>("btn_use"); m_SaleUseNode_obj = Make <GameLabel>("saleUse"); m_Money_lab = m_SaleUseNode_obj.Make <GameLabel>("labMoney"); m_NoSaleTip_lab = Make <GameLabel>("noSaleTips"); m_ShopTips_lab = Make <GameLabel>("shopTip"); m_MsgNode_obj = Make <GameImage>("Image"); }
private void InitController() { m_pop_root = Make <GameUIComponent>("Panel_use"); m_title_lab = m_pop_root.Make <GameLabel>("title"); m_content_lab = m_pop_root.Make <GameLabel>("content"); m_ticker_lbl = m_content_lab.Make <GameLabel>("content_ticker"); m_one_root = m_pop_root.Make <GameLabel>("one"); m_one_btn = m_one_root.Make <GameButton>("btn0"); m_one_lab = m_one_btn.Make <GameLabel>("Text"); m_two_root = m_pop_root.Make <GameLabel>("two"); m_twoFirst_btn = m_two_root.Make <GameButton>("btn0"); m_twoSecond_btn = m_two_root.Make <GameButton>("btn1"); m_twoFirst_lab = m_twoFirst_btn.Make <GameLabel>("Text"); m_twoSecond_lab = m_twoSecond_btn.Make <GameLabel>("Text"); m_ori_order_in_layer = this.Canvas.sortingOrder; m_close_btn = this.Make <GameButton>("Button_close"); m_confirm_root = this.Make <ConfirmView>("confirm"); }
protected override void InitController() { base.InitController(); m_panel_down = this.Make <GameUIComponent>("Panel_down"); this.m_tweenPos = this.m_panel_down.GetComponent <TweenScale>(); m_grid_con = Make <GameLoopUIContainer <ShopItemUIComponent> >("Panel_down:Panel_prop:grid"); m_tradingTime_lab = Make <GameLabel>("Panel_down:downTime"); m_reflash_btn = m_tradingTime_lab.Make <GameButton>("btn_refresh"); m_price_lab = m_reflash_btn.Make <GameLabel>("Text_price"); m_shopInfo_com = Make <ShopInfoUIComponent>("Panel_down:detail"); m_scroll = Make <GameScrollView>("Panel_down:Panel_prop"); m_ChooseEffect = Make <GameUIEffect>("UI_xuanzhong_shangcheng"); m_MaskRoot = Transform.Find("Panel_down"); m_Mask = Transform.Find("Panel_down/SpriteMask"); this.m_nothingTips = Make <GameLabel>("nothingTips"); this.m_nothingTips.Text = LocalizeModule.Instance.GetString("shop_h_nothing"); this.m_nothingTips.Visible = false; }
private void InitController() { m_title_lab = Make <GameLabel>("Panel_animation:title"); m_icon_img = Make <GameImage>("Panel_animation:Image_icon:icon"); m_propName_lab = Make <GameLabel>("Panel_animation:Image_icon:title"); m_propNum_lab = Make <GameLabel>("Panel_animation:Image_icon:sum"); m_priceNode_lab = Make <GameLabel>("Panel_animation:Image_icon:sell"); m_currentNumLab = Make <GameLabel>("Panel_animation:Image_icon:Text"); m_propPrice_lab = m_priceNode_lab.Make <GameLabel>("number"); m_useNum_lab = Make <GameLabel>("Panel_animation:Imagenumber:Text"); m_addNum_btn = Make <GameButton>("Panel_animation:Imagenumber:btnAdd"); m_reduceNum_btn = Make <GameButton>("Panel_animation:Imagenumber:btnReduce"); m_maxNum_btn = Make <GameButton>("Panel_animation:Imagenumber:btnMax"); m_getNumNode_lab = Make <GameImage>("Panel_animation:Button_continue:totalNum:moneyIcon"); m_getNum_lab = Make <GameLabel>("Panel_animation:Button_continue:totalNum"); m_yes_btn = Make <GameButton>("Panel_animation:Button_continue"); m_yesLab = m_yes_btn.Make <GameLabel>("Text"); m_close_btn = Make <GameButton>("Panel_animation:Button_close"); //this.tweener = Transform.GetComponentsInChildren<UITweenerBase>(true); }
private void InitController() { m_entry_Tog = new GameButton[MAXPANEL]; this.m_maskBG = Make <GameUIComponent>("MaskBG"); //m_entry_tog_show_tween_pos = new List<TweenPosition>(); //m_entry_tog_hide_tween_pos = new List<TweenPosition>(); //m_entry_tog_tween_alpha = new List<TweenAlpha>(); this.m_activityUI = Make <GameUIComponent>("ActivityAnimator"); this.m_entryBackground = new GameImage[MAXPANEL]; m_red_points = new Dictionary <string, GameImage>(); this.m_bottomUI = Make <GameUIComponent>("Panel_down"); this.m_bottomButtonComponent = Make <GameUIComponent>("Panel_down:mask:grid"); this.m_gridComponent = this.m_bottomButtonComponent.Widget.GetComponent <UnityEngine.UI.GridLayoutGroup>(); for (int i = 0; i < MAXPANEL; i++) { m_entry_Tog[i] = Make <GameButton>(string.Format("Panel_down:mask:grid:Toggle_{0}", i + 1)); #if OFFICER_SYS if (i == 2) { m_newPoliceEffect = m_entry_Tog[i].Make <GameUIEffect>("newPolice"); } #endif GameImage img = m_entry_Tog[i].Make <GameImage>("ImgWarn"); m_red_points[m_panelName[i]] = img; this.m_entryBackground[i] = m_entry_Tog[i].Make <GameImage>(m_entry_Tog[i].gameObject); btnEntry(i); } m_entry_tog_show_tween_pos = this.m_bottomButtonComponent.GetComponent <TweenPosition>(); m_entry_tog_tween_alpha = this.m_bottomButtonComponent.GetComponent <TweenAlpha>(); m_entry_tog_show_tween_pos.SetTweenCompletedCallback(() => EnableBottomButtons(true)); m_hide_btn = Make <GameButton>("Panel_down:Button_hide"); m_menuBtnTweener = m_hide_btn.GetComponent <TweenRotationEuler>(); m_btnSwitchRedPointMark = m_hide_btn.Make <GameImage>("ImgWarn"); m_playerTaskPanelComponent = Make <PlayerTaskComponent>("Panel_Task"); this.m_taskPanel = m_playerTaskPanelComponent.Make <GameUIComponent>("Panel"); m_activity_btn = Make <GameButton>("ActivityAnimator:Button_activities"); m_activity_btn_effect = Make <GameUIEffect>("ActivityAnimator:Button_activities:UI_huodong_02"); m_activity_btn_effect.EffectPrefabName = "UI_huodong_02.prefab"; m_ActivityRedPoint = m_activity_btn.Make <GameImage>("ImgWarn"); #if OFFICER_SYS m_remove_red_points = new Dictionary <string, SafeAction>() { { m_panelName[0], GameEvents.RedPointEvents.Sys_OnNewEmailReadedEvent }, { m_panelName[1], null }, { m_panelName[2], null }, { m_panelName[3], null }, { m_panelName[4], GameEvents.RedPointEvents.Sys_OnNewAchievementReadedEvent }, { m_panelName[5], null }, { m_panelName[6], null /*GameEvents.RedPointEvents.Sys_OnNewFriendReadedEvent*/ }, }; #else m_remove_red_points = new Dictionary <string, SafeAction>() { { m_panelName[0], GameEvents.RedPointEvents.Sys_OnNewEmailReadedEvent }, { m_panelName[1], null }, { m_panelName[2], null }, { m_panelName[3], null }, { m_panelName[4], GameEvents.RedPointEvents.Sys_OnNewAchievementReadedEvent }, { m_panelName[5], null }, { m_panelName[6], null }, }; #endif this.m_panelDown = this.Transform.Find("Panel_down"); m_push_gift_btn = this.Make <GameButton>("ActivityAnimator:Button_activitiesgift"); m_push_gift_count_root = m_push_gift_btn.Make <GameLabel>("ImgWarn"); m_push_gift_count_txt = m_push_gift_btn.Make <GameLabel>("ImgWarn:Text"); m_push_gift_left_time_txt = m_push_gift_btn.Make <GameLabel>("time"); m_push_gift_view = this.Make <GiftView>("Panel_activitiesgift"); m_push_gift_btn_effect = this.Make <GameUIEffect>("ActivityAnimator:Button_activitiesgift:UI_huodong_03"); m_push_gift_btn_effect.EffectPrefabName = "UI_huodong_03.prefab"; m_combine_tips = Make <CombineTipsView>("Image"); }