Exemple #1
0
        private void InitController()
        {
            m_icon_img  = Make <GameImage>("icon");
            m_effect    = m_icon_img.Make <GameUIEffect>("UI_zengjiatili");
            m_count_BG  = m_icon_img.Make <GameImage>("Image");
            m_count_lab = m_count_BG.Make <GameLabel>("count");

            m_disCount_root = m_icon_img.Make <GameImage>("Image_label");
            m_disCount_lab  = m_disCount_root.Make <GameLabel>("Text");
            m_oriPrice_root = m_icon_img.Make <GameImage>("Image_original");
            m_oriPrice_lab  = m_oriPrice_root.Make <GameLabel>("Text_number");

            m_use_btn = Make <GameButton>("btnUse");

            m_buy_btn = Make <GameButton>("btnbuy");
            //m_buy_title_txt = m_buy_btn.Make<GameLabel>("Text_cost");
            //m_buy_title_txt.Text = LocalizeModule.Instance.GetString("goods_buy");
            m_cost_lab     = m_buy_btn.Make <GameLabel>("Text_cost");
            m_cashType_img = m_buy_btn.Make <GameImage>("Image_cash");


            m_limited_buy_btn = Make <GameButton>("limitedbuy");
            //m_limited_buy_title_txt = m_limited_buy_btn.Make<GameLabel>("Text");
            //m_limited_buy_title_txt.Text = LocalizeModule.Instance.GetString("goods_buy");
            m_limited_cost_lab     = m_limited_buy_btn.Make <GameLabel>("Text_cost");
            m_limited_cashType_img = m_limited_buy_btn.Make <GameImage>("Image_cash");
            m_limited_buy_num_txt  = m_limited_buy_btn.Make <GameLabel>("Image_label_1:Text");
        }
Exemple #2
0
        private void InitController()
        {
            this.m_sumBgImg   = Make <GameImage>("Image:sumBg");
            m_icon_img        = Make <GameImage>("Image:icon");
            m_count_lab       = Make <GameLabel>("Image:sum");
            m_itemName_lab    = Make <GameLabel>("Image:title");
            m_itemContent_lab = Make <GameLabel>("Image:content");

            m_NumberRoot = Make <GameImage>("Imagenumber");
            m_reduce_btn = Make <GameButton>("Imagenumber:btnReduce");
            m_add_btn    = Make <GameButton>("Imagenumber:btnAdd");
            m_number_lab = Make <GameLabel>("Imagenumber:Text");

            m_disCount_img = Make <GameImage>("Image:Image");
            m_disCount_lab = m_disCount_img.Make <GameLabel>("Text");

            m_limit_root = Make <GameLabel>("Imagenumber:income");
            m_limit_lab  = m_limit_root.Make <GameLabel>("number");

            m_buy_btn      = Make <GameButton>("btn_buy");
            m_cashType_img = m_buy_btn.Make <GameImage>("Image");

            m_price_lab    = m_buy_btn.Make <GameLabel>("Text");
            m_oriRoot_root = Make <GameLabel>("Text");
            m_oriPrice_lab = m_oriRoot_root.Make <GameLabel>("Text_number");
            m_buy_Effect   = m_buy_btn.Make <GameUIEffect>("UI_goumai_anniu");
        }
 protected override void OnInit()
 {
     base.OnInit();
     m_tex        = this.Make <GameTexture>("RawImage");
     m_buy_btn    = this.Make <GameButton>("btn_buy");
     m_buy_effect = m_buy_btn.Make <GameUIEffect>("UI_shibai_goumai");
     m_buy_effect.EffectPrefabName = "UI_shibai_goumai.prefab";
     m_buy_title      = m_buy_btn.Make <GameLabel>("Text");
     m_buy_title.Text = LocalizeModule.Instance.GetString("goods_buy");
     m_price_txt      = m_buy_btn.Make <GameLabel>("Text_cost");
     m_bought_img     = this.Make <GameImage>("Image_purchased");
 }
        protected override void OnInit()
        {
            base.OnInit();

            //IsFullScreen = true;

            this.m_play_mode_img    = this.Make <GameImage>("Panel_down:Image_sence:Image_mode");
            this.m_scene_name_label = this.Make <GameLabel>("Panel_down:Image_sence:Text");
            this.m_scene_tex        = this.Make <GameTexture>("Panel_down:Image_sence:Image:RawImage");

            this.m_cost_time_num_label = m_play_mode_img.Make <GameLabel>("Text");

            this.m_cost_vit_root = this.Make <GameUIComponent>("Panel_down:Vit_Root");
            m_vit_tweenalpha     = m_cost_vit_root.GetComponent <TweenAlpha>();
            m_vit_tweenscale     = m_cost_vit_root.GetComponent <TweenScale>();
            m_vit_tweenscale.AddTweenCompletedCallback(OnVitTweenFinished);
            this.m_cost_VIT_num_label = m_cost_vit_root.Make <GameLabel>("Text2");

            m_outputs_scroll = this.Make <GameScrollView>("Panel_down:Panel_reward:ScrollView");
            m_outputs_grid   = this.Make <GameUIContainer>("Panel_down:Panel_reward:ScrollView:Viewport");
            m_drop_scroll    = this.Make <GameScrollView>("Panel_down:Panel_drop:ScrollView");
            this.m_drop_grid = this.Make <GameUIContainer>("Panel_down:Panel_drop:ScrollView:Viewport");

            this.m_action_btn                    = this.Make <GameButton>("Panel_down:Button_action");
            this.m_infinity_vit_icon             = m_action_btn.Make <GameImage>("Image_free");
            m_action_btn_effect                  = m_action_btn.Make <GameUIEffect>("UI_tongyong_anniu");
            m_action_btn_effect.EffectPrefabName = "UI_tongyong_anniu.prefab";

            m_difficult_icon  = Make <GameImage>("Panel_down:Panel_level:Image");
            m_difficlut_step  = this.Make <GameLabel>("Panel_down:Panel_level:Text");
            m_exp_progress    = Make <GameProgressBar>("Panel_down:Panel_level:Slider");
            m_exp_txt         = this.Make <GameLabel>("Panel_down:Panel_level:Text (1)");
            m_exp_reward_icon = Make <GameImage>("Panel_down:Panel_level:Image_gift");

            this.SetCloseBtnID("Panel_down:Button_close");

            m_bg_img = Make <GameImage>("RawImage");
            //m_bg_alpha = m_bg_img.GetComponent<TweenAlpha>();
            m_tween_root = Make <GameUIComponent>("Panel_down");
            //m_show_tween_scale = m_tween_root.GetComponent<TweenScale>();
            //m_show_tween_scale.AddTweenCompletedCallback(ShowTweenScaleFinished);
            //var show_tween_poses = m_tween_root.GetComponents<TweenPosition>().Where((i) => UITweenerBase.TweenTriggerType.Manual == i.m_triggerType);
            //m_show_tween_pos = show_tween_poses.First();

            //var show_tween_alphas = m_tween_root.GetComponents<TweenAlpha>().Where((i) => UITweenerBase.TweenTriggerType.OnShow == i.m_triggerType);
            //m_show_tween_alpha = show_tween_alphas.First();

            var show_tween_poses = m_tween_root.GetComponents <TweenPosition>().Where((i) => UITweenerBase.TweenTriggerType.OnShow == i.m_triggerType);

            m_show_tween_pos = show_tween_poses.First();
            m_show_tween_pos.AddTweenCompletedCallback(ShowTweenPosFinished);
        }
Exemple #5
0
        private void InitController()
        {
            //m_icon_tex = Make<GameTexture>("icon");
            m_chooseRoot_obj    = Make <GameUIComponent>("Image");
            m_chooseContent_lab = m_chooseRoot_obj.Make <GameLabel>("content");

            m_textPanel_obj = m_chooseRoot_obj.gameObject.transform.Find("Panel_text").gameObject;
            m_imgPanel_obj  = m_chooseRoot_obj.gameObject.transform.Find("Panel_image").gameObject;

            m_text_toggle = new GameToggleButton[MaxChooseNum];
            m_img_toggle  = new GameToggleButton[MaxChooseNum];
            m_ask_img     = new GameImage[MaxChooseNum];
            m_ask_lab     = new GameLabel[MaxChooseNum];
            for (int i = 0; i < MaxChooseNum; i++)
            {
                m_text_toggle[i]         = m_chooseRoot_obj.Make <GameToggleButton>(string.Format("Panel_text:Toggle_{0}", i));
                m_img_toggle[i]          = m_chooseRoot_obj.Make <GameToggleButton>(string.Format("Panel_image:Toggle_{0}", i));
                m_ask_img[i]             = m_img_toggle[i].Make <GameImage>("Image");
                m_img_toggle[i].Visible  = false;
                m_ask_lab[i]             = m_text_toggle[i].Make <GameLabel>("Label");
                m_text_toggle[i].Visible = false;
            }

            m_textRoot_obj      = Make <GameButton>("Text");
            m_noContent_lab     = m_textRoot_obj.Make <GameLabel>("content");
            this.m_contentFader = m_noContent_lab.GetComponent <TextFader>();
            fontSize            = m_noContent_lab.Label.fontSize;
            //m_next_btn = Make<GameButton>("Button");
        }
        protected override void OnInit()
        {
            base.OnInit();

            m_title_root     = this.Make <GameUIComponent>("Image");
            m_title_txt      = m_title_root.Make <GameLabel>("Text");
            m_title_txt.Text = string.Format("{0}!", LocalizeModule.Instance.GetString("recharge_title").ToUpper());
            m_title_effect   = m_title_root.Make <GameUIEffect>("UI_dengjishengji_01");
            m_title_effect.EffectPrefabName = "UI_dengjishengji_01.prefab";


            m_lvl_root       = this.Make <GameUIComponent>("Lvl_Root");
            m_from_lvl_txt   = m_lvl_root.Make <GameLabel>("Panel:Text (1)");
            m_to_lvl_txt     = m_lvl_root.Make <GameLabel>("Panel:Text (2)");
            m_lvl_slider     = m_lvl_root.Make <GameProgressBar>("Image_energy:Slider");
            m_cur_vit_txt    = m_lvl_root.Make <GameLabel>("Image_energy:Text_number");
            m_max_vit_txt    = m_lvl_root.Make <GameLabel>("Image_energy:Text_number_max");
            m_lvl_bar_effect = m_lvl_root.Make <GameUIEffect>("Image_energy:UI_tili_zengjia");
            m_lvl_bar_effect.EffectPrefabName = "UI_tili_zengjia.prefab";
            m_lvl_effect = m_lvl_root.Make <GameUIEffect>("Panel:UI_dengjishengji_02");
            m_lvl_effect.EffectPrefabName = "UI_dengjishengji_02.prefab";

            m_grid = this.Make <GameUIContainer>("Scroll View:Viewport");

            m_ok_btn    = this.Make <GameButton>("btnSure");
            m_btn_title = m_ok_btn.Make <GameLabel>("Text");
        }
 protected override void OnInit()
 {
     m_twoFirst_btn  = this.Make <GameButton>("btn0");
     m_twoSecond_btn = this.Make <GameButton>("btn1");
     m_twoFirst_lab  = m_twoFirst_btn.Make <GameLabel>("Text");
     m_twoSecond_lab = m_twoSecond_btn.Make <GameLabel>("Text");
 }
        protected override void OnInit()
        {
            base.OnInit();
#if OFFICER_SYS
            m_officers_grid = Make <GameUIContainer>("Panel_officer:ScrollView:Viewport");
#endif
            m_event_icon = Make <GameImage>("Image_event:Image_title:Image_Icon");
            m_event_name = Make <GameLabel>("Image_event:Image_title:Text");
            m_event_desc = Make <GameLabel>("Image_event:Text");
            m_case_name  = Make <GameLabel>("Image_event:RawImage:Text");
            m_case_tex   = Make <GameTexture>("Image_event:RawImage");
            m_ok_btn     = Make <GameButton>("Button_action");
            m_ok_effect  = Make <GameUIEffect>("UI_tongyong_anniu");
            m_ok_effect.EffectPrefabName = "UI_tongyong_anniu.prefab";
            m_vit_cost_num_txt           = m_ok_btn.Make <GameLabel>("Image:Text");

            m_keywords_grid = Make <GameUIContainer>("Panel_keyword:ScrollView:Viewport");

            m_normal_title_txt       = Make <GameLabel>("Image_event:Image_normal:Text");
            m_normal_title_txt.Text  = LocalizeModule.Instance.GetString("ui.event.CommonDrop");
            m_perfect_title_txt      = Make <GameLabel>("Image_event:Image_perfect:Text");
            m_perfect_title_txt.Text = LocalizeModule.Instance.GetString("ui.event.FullScoreDrop");
            m_normal_cash_txt        = Make <GameLabel>("Image_event:Image_normal:Image:Text (1)");
            m_perfect_cash_txt       = Make <GameLabel>("Image_event:Image_perfect:Image:Text (1)");


#if OFFICER_SYS
            this.InitOfficersKeywords();
#endif
        }
Exemple #9
0
        private void InitController()
        {
            int pageCount = (int)SlotPageType.Max;

            m_page_btn = new GameToggleButton[pageCount];
            for (int i = 0; i < pageCount; i++)
            {
                m_page_btn[i] = Make <GameToggleButton>(string.Format("Panel_animation:pageGroup:{0}", m_page_str[i]));
            }

            m_itemBg_img   = new GameImage[ITEMMAXSIZE];
            m_special_root = new GameImage[ITEMMAXSIZE];
            m_itemIcon_img = new GameImage[ITEMMAXSIZE];
            //m_itemName_lab = new GameLabel[ITEMMAXSIZE];
            m_itemCount_lab = new GameLabel[ITEMMAXSIZE];
            //m_effect_img = new GameImage[ITEMMAXSIZE];
            for (int i = 0; i < ITEMMAXSIZE; i++)
            {
                m_itemBg_img[i]           = Make <GameImage>(string.Format("Panel_animation:Image_{0}", i + 1));
                m_special_root[i]         = m_itemBg_img[i].Make <GameImage>("Image");
                m_special_root[i].Visible = false;
                m_itemIcon_img[i]         = m_itemBg_img[i].Make <GameImage>("Image_icon");
                //m_itemName_lab[i] = m_itemBg_img[i].Make<GameLabel>("Text_name");
                m_itemCount_lab[i] = m_itemBg_img[i].Make <GameLabel>("Text_number");
                //m_effect_img[i] = m_itemBg_img[i].Make<GameImage>("effect");
                //m_effect_img[i].Visible = false;
            }
            m_luckValue_lab = Make <GameLabel>("Panel_animation:Text_number");

            m_buy_btn       = Make <GameButton>("Panel_animation:btn_play");
            m_buyCount_lab  = m_buy_btn.Make <GameLabel>("Text");
            m_moneyIcon_img = m_buy_btn.Make <GameImage>("Image");

            m_detail_btn      = Make <GameButton>("Panel_animation:Button_detail");
            m_close_btn       = Make <GameButton>("Panel_animation:Button_close");
            m_detail_root     = Make <GameButton>("Panel_animation:Image_keywords");
            m_detail_lab      = m_detail_root.Make <GameLabel>("maskBtn:Text");
            m_luckText_lab    = Make <GameLabel>("Panel_animation:Textdetail");
            m_slotValue       = Transform.GetComponent <SlotValue>();
            m_BgEffect01      = Make <GameUIEffect>("UI_choujiang_changjing");
            m_BgEffect02      = Make <GameUIEffect>("UI_choujiang_paomadeng");
            m_ChooseEffect    = Make <GameUIEffect>("UI_choujiang_xuanzhong");
            m_SpecialEffect   = Make <GameUIEffect>("UI_choujiang_teshuwupin");
            m_buyEffect       = m_buy_btn.Make <GameUIEffect>("UI_choujiang_anniu");
            m_slotResult_com  = Make <SlotResultCom>("Panel_animation:BalanceWin");
            NeedUpdateByFrame = true;
        }
Exemple #10
0
 protected override void OnInit()
 {
     base.OnInit();
     m_gift_name  = this.Make <GameLabel>("RawImage:Text");
     m_buy_btn    = this.Make <GameButton>("RawImage:btnSure");
     m_price_txt  = m_buy_btn.Make <GameLabel>("Text");
     m_bought_img = this.Make <GameImage>("Image_purchased");
     m_gift_grid  = Make <GameUIContainer>("RawImage:ScrollView:Viewport");
 }
Exemple #11
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        //private UITweenerBase[] tweener = null;

        protected override void OnInit()
        {
            base.OnInit();
            m_buildTex     = Make <GameTexture>("Panel_animation:RawImage_building");
            m_btnLock      = Make <GameButton>("Panel_animation:btn_unlock");
            m_describe     = Make <GameLabel>("Panel_animation:Text_detail");
            m_btnClose     = Make <GameButton>("Panel_animation:Button_close");
            m_labName      = Make <GameLabel>("Panel_animation:Text_name");
            this.m_ImgCash = m_btnLock.Make <GameImage>("Image:cash");
            this.m_ImgCoin = m_btnLock.Make <GameImage>("Image:coin");
            m_labCashCost  = this.m_ImgCash.Make <GameLabel>("Text");
            m_labCoinCost  = this.m_ImgCoin.Make <GameLabel>("Text");

            this.m_ImgCashSingle = m_btnLock.Make <GameImage>("Image:cash_single");
            this.m_labCashSingle = m_ImgCashSingle.Make <GameLabel>("Text");
            m_uiEffect           = Make <GameUIEffect>("Panel_animation:btn_unlock:UI_jianzhujiesuo");
            //this.tweener = Transform.GetComponentsInChildren<UITweenerBase>(true);
        }
Exemple #12
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        //private GOGUI.TweenScale m_tweenPosShow = null;
        //private GOGUI.TweenAlpha m_TweenAlphaShow = null;

        //private GOGUI.TweenScale m_tweenPosHide = null;
        //private GOGUI.TweenAlpha m_TweenAlphaHide = null;

        protected override void OnInit()
        {
            base.OnInit();
            m_tex            = this.Make <GameTexture>("RawImage");
            m_left_btn       = this.Make <GameButton>("Button");
            m_right_btn      = this.Make <GameButton>("Button (1)");
            m_buy_btn        = this.Make <GameButton>("btn_buy");
            m_buy_title      = m_buy_btn.Make <GameLabel>("Text");
            m_buy_title.Text = LocalizeModule.Instance.GetString("goods_buy");
            m_price_txt      = m_buy_btn.Make <GameLabel>("Text_cost");
            m_bought_img     = this.Make <GameImage>("Image_purchased");
            m_toggle_grid    = this.Make <GameUIContainer>("ScrollView:Viewport");
            m_close_btn      = this.Make <GameButton>("Button_close");
            m_detail_btn     = this.Make <GameButton>("Button_detail");
            m_detail_root    = this.Make <GameUIComponent>("giftdetail");
            m_detail_txt     = m_detail_root.Make <GameLabel>("Text");

            //GOGUI.TweenScale[] tweenPos = this.m_tex.GetComponents<GOGUI.TweenScale>();
            //for (int i = 0; i < tweenPos.Length; i++)
            //{
            //    if (tweenPos[i].style == GOGUI.UITweenerBase.Style.Once)
            //    {
            //        m_tweenPosShow = tweenPos[i];
            //    }
            //    else if (tweenPos[i].style == GOGUI.UITweenerBase.Style.OnHide)
            //    {
            //        m_tweenPosHide = tweenPos[i];
            //    }
            //}

            //GOGUI.TweenAlpha[] TweenAlpha = this.m_tex.GetComponents<GOGUI.TweenAlpha>();
            //for (int i = 0; i < TweenAlpha.Length; i++)
            //{
            //    if (TweenAlpha[i].style == GOGUI.UITweenerBase.Style.Once)
            //    {
            //        m_TweenAlphaShow = TweenAlpha[i];
            //    }
            //    else if (TweenAlpha[i].style == GOGUI.UITweenerBase.Style.OnHide)
            //    {
            //        m_TweenAlphaHide = TweenAlpha[i];
            //    }
            //}
        }
        protected override void OnInit()
        {
            m_view_gifts_toggle = this.Make<ToggleWithArrowTween>("leftBtn:btn_GIFT");
            m_add_friend_toggle = this.Make<ToggleWithArrowTween>("leftBtn:btn_search");
            m_toggle_info = this.Make<ToggleWithArrowTween>("leftBtn:btn_friend");
            m_toggle_application = this.Make<ToggleWithArrowTween>("leftBtn:btn_application");
            m_toggle_confirm = this.Make<ToggleWithArrowTween>("leftBtn:btn_NOTICE");
            //m_toggle_seleted_effect = this.Make<GameUIEffect>("leftBtn:UI_haoyou");
            //m_toggle_seleted_effect.EffectPrefabName = "UI_haoyou.prefab";
            m_apply_red_point = this.Make<GameImage>("leftBtn:btn_application:Canvas:ImgWarn");
            m_confirm_red_point = this.Make<GameImage>("leftBtn:btn_NOTICE:Canvas:ImgWarn");
            m_gift_red_point = this.Make<GameImage>("leftBtn:btn_GIFT:Canvas:ImgWarn");
            m_friend_info_list_root = this.Make<GameUIComponent>("Panel_friend");
            m_friend_num_text = this.Make<GameLabel>("Panel_friend:Text_1");
            //m_friend_info_scrollview = this.Make<GameScrollView>("Panel_friend:Panel_friend");
            m_friend_info_grid = this.Make<GameUIContainer>("Panel_friend:Panel_friend:Content");

            m_friend_application_root = this.Make<GameUIComponent>("Panel_application");
            m_friend_application_grid = this.Make<GameUIContainer>("Panel_application:Panel_application:Content");
            m_friend_application_tips = m_friend_application_root.Make<GameLabel>("Text_Tips");
            m_friend_application_tips.Text = LocalizeModule.Instance.GetString("friend_ask_seven");
            m_application_switch = this.Make<GameSliderButton>("Panel_application:Toggle_1");
            m_ignore_all_btn = this.Make<GameImage>("Panel_application:btn_ignore");
            m_ignore_all_btn_text = m_ignore_all_btn.Make<GameLabel>("Text");
            m_ignore_all_btn_text.Text = LocalizeModule.Instance.GetString("friend_neglect_all");
            m_application_tip_text = m_friend_application_root.Make<GameLabel>("Text");
            m_application_tip_text.Text = LocalizeModule.Instance.GetString("friend_receive_ask");

            m_friend_confirm_root = this.Make<GameUIComponent>("Panel_notice");
            m_friend_confirm_grid = this.Make<GameUIContainer>("Panel_notice:Viewport");

            m_add_friend_root = this.Make<AddFriendNewUI>("Panel_search");
            m_gift_root = this.Make<GiftListNewUI>("Panel_gift");
            m_gift_root.Visible = false;

            m_recommend_btn = Make<GameButton>("Button");
            m_recommend_txt = m_recommend_btn.Make<GameLabel>("Text");
            m_recommend_txt.Text = LocalizeModule.Instance.GetString("friend_recommend");
            m_recommend_tips = m_recommend_btn.Make<GameLabel>("Text (1)");
            m_recommend_tips.Text = LocalizeModule.Instance.GetString("friend_recommend_dec");
        }
Exemple #14
0
 protected override void OnInit()
 {
     //    m_title_text = this.Make<GameLabel>("Panel_tipsanimate:Text_title");
     //    m_title_text.Text = LocalizeModule.Instance.GetString("friend_receive");
     m_gift_grid = this.Make <GameUIContainer>("Panel_tipsanimate:Panel_friend:Panel_friend-received:Content");
     //m_gift_scroll = this.Make<GameScrollView>("Panel_friend:Content");
     m_receive_all_btn = this.Make <GameButton>("Panel_tipsanimate:btn_1");
     m_receive_all_btn.SetGray(true);
     m_receive_all_btn_text      = m_receive_all_btn.Make <GameLabel>("Text");
     m_receive_all_btn_text.Text = LocalizeModule.Instance.GetString("friend_receive_all");
     //m_gift_num_text = this.Make<GameLabel>("Panel_tipsanimate:Text_detail");
     this.SetCloseBtnID("Panel_tipsanimate:Button_close");
 }
Exemple #15
0
        protected override void OnInit()
        {
            base.OnInit();
            m_desc_txt         = this.Make <GameLabel>("Panel_down:Image_1:Text");
            m_output_title_txt = this.Make <GameLabel>("Panel_down:RawImage:Panel_output:Text_2");
            m_time_txt         = Make <GameLabel>("Panel_down:RawImage:Panel_output:Image:Text");
            m_thumbnail_tex    = Make <GameTexture>("Panel_down:RawImage");
            m_output_grid      = this.Make <GameUIContainer>("Panel_down:RawImage:Panel_output:Grid");

            m_case_name_txt        = this.Make <GameLabel>("Panel_down:RawImage:Image:Text");
            m_action_btn           = this.Make <GameButton>("Panel_down:btn_action");
            m_action_btn_title_txt = m_action_btn.Make <GameLabel>("Text");
            m_action_btn_effect    = m_action_btn.Make <GameUIEffect>("UI_pintukaishi_anniu");
            m_action_btn_effect.EffectPrefabName = "UI_pintukaishi_anniu.prefab";
            m_ticket_icon        = m_action_btn.Make <GameImage>("Image_item");
            m_action_btn_num_txt = m_action_btn.Make <GameLabel>("Text_item");

            this.m_btnClose = Make <GameButton>("Panel_down:Button_close");

            m_video_root = Make <GameUIComponent>("Panel_down:video_Image");
            m_video      = m_video_root.Make <GameVideoComponent>("RawImage_Video");


            m_btn_play_video  = Make <GameImage>("Panel_down:RawImage:Image_play");
            m_btn_close_video = m_video.Make <GameButton>("Btn_Close_Video");

            m_bg_img     = Make <GameImage>("RawImage");
            m_bg_alpha   = m_bg_img.GetComponent <TweenAlpha>();
            m_tween_root = Make <GameUIComponent>("Panel_down");
            //m_show_tween_scale = m_tween_root.GetComponent<TweenScale>();
            //m_show_tween_scale.AddTweenCompletedCallback(ShowTweenScaleFinished);
            //var show_tween_poses = m_tween_root.GetComponents<TweenPosition>().Where((i) => UITweenerBase.TweenTriggerType.Manual == i.m_triggerType);
            //m_show_tween_pos = show_tween_poses.First();

            //var show_tween_alphas = m_tween_root.GetComponents<TweenAlpha>().Where((i) => UITweenerBase.TweenTriggerType.OnShow == i.m_triggerType);
            //m_show_tween_alpha = show_tween_alphas.First();
        }
Exemple #16
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            protected override void OnInit()
            {
                base.OnInit();
                m_title_lab   = Make <GameLabel>("title");
                m_content_lab = Make <GameLabel>("txt");
                m_one_root    = Make <GameLabel>("one");
                m_one_btn     = m_one_root.Make <GameButton>("btn0");
                m_one_lab     = m_one_btn.Make <GameLabel>("Text");

                m_two_root      = Make <GameLabel>("two");
                m_twoFirst_btn  = m_two_root.Make <GameButton>("btn0");
                m_twoSecond_btn = m_two_root.Make <GameButton>("btn1");
                m_twoFirst_lab  = m_twoFirst_btn.Make <GameLabel>("Text");
                m_twoSecond_lab = m_twoSecond_btn.Make <GameLabel>("Text");
            }
Exemple #17
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        protected override void OnInit()
        {
            base.OnInit();

            m_icon_img  = Make <GameImage>("icon");
            m_count_lab = m_icon_img.Make <GameLabel>("count");

            m_praise_icon = Make <GameImage>("Image_label (1)");

            m_buy_btn  = Make <GameButton>("btnbuy");
            m_cost_lab = m_buy_btn.Make <GameLabel>("Text");


            m_icon_effect = Make <GameUIEffect>("UI_chaopiao");
        }
Exemple #18
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        private void InitController()
        {
            m_icon_img  = Make <GameImage>("icon");
            m_effect    = m_icon_img.Make <GameUIEffect>("UI_zengjiatili");
            m_count_lab = m_icon_img.Make <GameLabel>("Image:count");

            m_disCount_root = m_icon_img.Make <GameImage>("Image_label");
            m_disCount_lab  = m_disCount_root.Make <GameLabel>("Text");
            m_oriPrice_root = m_icon_img.Make <GameImage>("Image_original");
            m_oriPrice_lab  = m_oriPrice_root.Make <GameLabel>("Text_number");


            m_buy_btn = Make <GameButton>("btnbuy");

            m_cost_lab = m_buy_btn.Make <GameLabel>("Text_cost");
        }
Exemple #19
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 protected override void OnInit()
 {
     base.OnInit();
     m_BgImage  = Make <GameTexture>("RawImage");
     m_BtnGet   = Make <GameButton>("btn_buy");
     m_BtnLabel = m_BtnGet.Make <GameLabel>("Text");
     m_Items    = new SignInItem[MaxSize];
     for (int i = 1; i <= MaxSize; i++)
     {
         m_Items[i - 1]         = Make <SignInItem>("Image_" + i);
         m_Items[i - 1].Visible = false;
         SignImageIcon imageIcon = Make <SignImageIcon>("Icon:Image_icon_" + i);
         m_Items[i - 1].SetIcon(imageIcon);
     }
     m_UIEffect        = Make <GameUIEffect>("UI_meirilingqu");
     this.m_mainEffect = Make <GameUIEffect>("RawImage:UI_meirilingqu_03");
 }
Exemple #20
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        protected override void OnInit()
        {
            base.OnInit();

            m_pool_task_btn   = Make <GameButton>("Task_pool");
            m_pool_reward_btn = Make <GameButton>("Reward_pool");

            m_branch_tool_task_btn = Make <GameButton>("Task_branch_dlc");
            m_branch_role_task_btn = Make <GameButton>("Task_branch_role");
            m_branch_role_task_tex = m_branch_role_task_btn.Make <GameTexture>("Image (2):Image (3):RawImage");
            m_branch_reward_btn    = Make <GameButton>("Reward_branch");

            m_view_items.Add(TASK_ON_BUILD_STATUS.POOL_TASK, m_pool_task_btn);
            m_view_items.Add(TASK_ON_BUILD_STATUS.POOL_REWARD, m_pool_reward_btn);
            m_view_items.Add(TASK_ON_BUILD_STATUS.BRANCH_TOOL, m_branch_tool_task_btn);
            m_view_items.Add(TASK_ON_BUILD_STATUS.BRANCH_ROLE, m_branch_role_task_btn);
            m_view_items.Add(TASK_ON_BUILD_STATUS.BRANCH_REWARD, m_branch_reward_btn);
        }
        void InitController()
        {
            m_Icon_img    = Make <GameImage>("icon");
            m_Content_lab = Make <GameLabel>("content");
            m_Title_lab   = m_Content_lab.Make <GameLabel>("title");
            m_Sum_lab     = m_Content_lab.Make <GameLabel>("sum");


            m_miaoShu         = Widget.transform;//gameObject.transform.Find("miaosu");
            m_MultiFunc_btn   = Make <GameButton>("btnMultiFunc");
            m_MultiFunc_lab   = m_MultiFunc_btn.Make <GameLabel>("Text");
            m_Sale_btn        = Make <GameButton>("btn_sale");
            m_Use_btn         = Make <GameButton>("btn_use");
            m_SaleUseNode_obj = Make <GameLabel>("saleUse");

            m_Money_lab     = m_SaleUseNode_obj.Make <GameLabel>("labMoney");
            m_NoSaleTip_lab = Make <GameLabel>("noSaleTips");
            m_ShopTips_lab  = Make <GameLabel>("shopTip");

            m_MsgNode_obj = Make <GameImage>("Image");
        }
Exemple #22
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        private void InitController()
        {
            m_pop_root    = Make <GameUIComponent>("Panel_use");
            m_title_lab   = m_pop_root.Make <GameLabel>("title");
            m_content_lab = m_pop_root.Make <GameLabel>("content");
            m_ticker_lbl  = m_content_lab.Make <GameLabel>("content_ticker");
            m_one_root    = m_pop_root.Make <GameLabel>("one");
            m_one_btn     = m_one_root.Make <GameButton>("btn0");
            m_one_lab     = m_one_btn.Make <GameLabel>("Text");

            m_two_root      = m_pop_root.Make <GameLabel>("two");
            m_twoFirst_btn  = m_two_root.Make <GameButton>("btn0");
            m_twoSecond_btn = m_two_root.Make <GameButton>("btn1");
            m_twoFirst_lab  = m_twoFirst_btn.Make <GameLabel>("Text");
            m_twoSecond_lab = m_twoSecond_btn.Make <GameLabel>("Text");

            m_ori_order_in_layer = this.Canvas.sortingOrder;

            m_close_btn = this.Make <GameButton>("Button_close");

            m_confirm_root = this.Make <ConfirmView>("confirm");
        }
Exemple #23
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        protected override void InitController()
        {
            base.InitController();

            m_panel_down    = this.Make <GameUIComponent>("Panel_down");
            this.m_tweenPos = this.m_panel_down.GetComponent <TweenScale>();

            m_grid_con = Make <GameLoopUIContainer <ShopItemUIComponent> >("Panel_down:Panel_prop:grid");

            m_tradingTime_lab = Make <GameLabel>("Panel_down:downTime");
            m_reflash_btn     = m_tradingTime_lab.Make <GameButton>("btn_refresh");
            m_price_lab       = m_reflash_btn.Make <GameLabel>("Text_price");

            m_shopInfo_com             = Make <ShopInfoUIComponent>("Panel_down:detail");
            m_scroll                   = Make <GameScrollView>("Panel_down:Panel_prop");
            m_ChooseEffect             = Make <GameUIEffect>("UI_xuanzhong_shangcheng");
            m_MaskRoot                 = Transform.Find("Panel_down");
            m_Mask                     = Transform.Find("Panel_down/SpriteMask");
            this.m_nothingTips         = Make <GameLabel>("nothingTips");
            this.m_nothingTips.Text    = LocalizeModule.Instance.GetString("shop_h_nothing");
            this.m_nothingTips.Visible = false;
        }
Exemple #24
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        private void InitController()
        {
            m_title_lab     = Make <GameLabel>("Panel_animation:title");
            m_icon_img      = Make <GameImage>("Panel_animation:Image_icon:icon");
            m_propName_lab  = Make <GameLabel>("Panel_animation:Image_icon:title");
            m_propNum_lab   = Make <GameLabel>("Panel_animation:Image_icon:sum");
            m_priceNode_lab = Make <GameLabel>("Panel_animation:Image_icon:sell");
            m_currentNumLab = Make <GameLabel>("Panel_animation:Image_icon:Text");
            m_propPrice_lab = m_priceNode_lab.Make <GameLabel>("number");

            m_useNum_lab    = Make <GameLabel>("Panel_animation:Imagenumber:Text");
            m_addNum_btn    = Make <GameButton>("Panel_animation:Imagenumber:btnAdd");
            m_reduceNum_btn = Make <GameButton>("Panel_animation:Imagenumber:btnReduce");
            m_maxNum_btn    = Make <GameButton>("Panel_animation:Imagenumber:btnMax");

            m_getNumNode_lab = Make <GameImage>("Panel_animation:Button_continue:totalNum:moneyIcon");
            m_getNum_lab     = Make <GameLabel>("Panel_animation:Button_continue:totalNum");
            m_yes_btn        = Make <GameButton>("Panel_animation:Button_continue");
            m_yesLab         = m_yes_btn.Make <GameLabel>("Text");

            m_close_btn = Make <GameButton>("Panel_animation:Button_close");
            //this.tweener = Transform.GetComponentsInChildren<UITweenerBase>(true);
        }
Exemple #25
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        private void InitController()
        {
            m_entry_Tog   = new GameButton[MAXPANEL];
            this.m_maskBG = Make <GameUIComponent>("MaskBG");
            //m_entry_tog_show_tween_pos = new List<TweenPosition>();
            //m_entry_tog_hide_tween_pos = new List<TweenPosition>();
            //m_entry_tog_tween_alpha = new List<TweenAlpha>();
            this.m_activityUI            = Make <GameUIComponent>("ActivityAnimator");
            this.m_entryBackground       = new GameImage[MAXPANEL];
            m_red_points                 = new Dictionary <string, GameImage>();
            this.m_bottomUI              = Make <GameUIComponent>("Panel_down");
            this.m_bottomButtonComponent = Make <GameUIComponent>("Panel_down:mask:grid");
            this.m_gridComponent         = this.m_bottomButtonComponent.Widget.GetComponent <UnityEngine.UI.GridLayoutGroup>();
            for (int i = 0; i < MAXPANEL; i++)
            {
                m_entry_Tog[i] = Make <GameButton>(string.Format("Panel_down:mask:grid:Toggle_{0}", i + 1));
#if OFFICER_SYS
                if (i == 2)
                {
                    m_newPoliceEffect = m_entry_Tog[i].Make <GameUIEffect>("newPolice");
                }
#endif
                GameImage img = m_entry_Tog[i].Make <GameImage>("ImgWarn");
                m_red_points[m_panelName[i]] = img;
                this.m_entryBackground[i]    = m_entry_Tog[i].Make <GameImage>(m_entry_Tog[i].gameObject);
                btnEntry(i);
            }

            m_entry_tog_show_tween_pos = this.m_bottomButtonComponent.GetComponent <TweenPosition>();
            m_entry_tog_tween_alpha    = this.m_bottomButtonComponent.GetComponent <TweenAlpha>();
            m_entry_tog_show_tween_pos.SetTweenCompletedCallback(() => EnableBottomButtons(true));

            m_hide_btn              = Make <GameButton>("Panel_down:Button_hide");
            m_menuBtnTweener        = m_hide_btn.GetComponent <TweenRotationEuler>();
            m_btnSwitchRedPointMark = m_hide_btn.Make <GameImage>("ImgWarn");

            m_playerTaskPanelComponent             = Make <PlayerTaskComponent>("Panel_Task");
            this.m_taskPanel                       = m_playerTaskPanelComponent.Make <GameUIComponent>("Panel");
            m_activity_btn                         = Make <GameButton>("ActivityAnimator:Button_activities");
            m_activity_btn_effect                  = Make <GameUIEffect>("ActivityAnimator:Button_activities:UI_huodong_02");
            m_activity_btn_effect.EffectPrefabName = "UI_huodong_02.prefab";
            m_ActivityRedPoint                     = m_activity_btn.Make <GameImage>("ImgWarn");

#if OFFICER_SYS
            m_remove_red_points = new Dictionary <string, SafeAction>()
            {
                { m_panelName[0], GameEvents.RedPointEvents.Sys_OnNewEmailReadedEvent },
                { m_panelName[1], null },
                { m_panelName[2], null },
                { m_panelName[3], null },
                { m_panelName[4], GameEvents.RedPointEvents.Sys_OnNewAchievementReadedEvent },
                { m_panelName[5], null },
                { m_panelName[6], null /*GameEvents.RedPointEvents.Sys_OnNewFriendReadedEvent*/ },
            };
#else
            m_remove_red_points = new Dictionary <string, SafeAction>()
            {
                { m_panelName[0], GameEvents.RedPointEvents.Sys_OnNewEmailReadedEvent },
                { m_panelName[1], null },
                { m_panelName[2], null },
                { m_panelName[3], null },
                { m_panelName[4], GameEvents.RedPointEvents.Sys_OnNewAchievementReadedEvent },
                { m_panelName[5], null },
                { m_panelName[6], null },
            };
#endif

            this.m_panelDown = this.Transform.Find("Panel_down");

            m_push_gift_btn           = this.Make <GameButton>("ActivityAnimator:Button_activitiesgift");
            m_push_gift_count_root    = m_push_gift_btn.Make <GameLabel>("ImgWarn");
            m_push_gift_count_txt     = m_push_gift_btn.Make <GameLabel>("ImgWarn:Text");
            m_push_gift_left_time_txt = m_push_gift_btn.Make <GameLabel>("time");
            m_push_gift_view          = this.Make <GiftView>("Panel_activitiesgift");

            m_push_gift_btn_effect = this.Make <GameUIEffect>("ActivityAnimator:Button_activitiesgift:UI_huodong_03");
            m_push_gift_btn_effect.EffectPrefabName = "UI_huodong_03.prefab";


            m_combine_tips = Make <CombineTipsView>("Image");
        }