public void AddGameButton(GameInfo gInfo, Texture2D texture)
    {
        // Increment the amount of buttons
        _buttonAmount++;

        // Is a new row necessary?
        if (_buttonAmount % _BUTTONS_PER_ROW == 0 || _buttonAmount == 1)
        {
            CreateNewRow();
        }

        // Instantiation
        GameObject newButton = Instantiate(_gameButtonPrefab);

        // Assigning Texture
        newButton.GetComponent <RawImage>().texture = texture;
        // Getting script
        GameButton buttonScript = newButton.GetComponent <GameButton>();

        // Setting Game Info
        buttonScript.SetGameInfo(gInfo);
        // Adding to row
        _currentRow.AddToRow(buttonScript);
    }