void OnCollisionEnter2D(Collision2D other)
 {
     if (!abilityActive)
     {
         if (other.gameObject.tag == "Floor")
         {
             jumping = false;
             ApplySlowdown();
             if (jButtonHeld && m_speed < m_maxSpeed)
             {
                 m_speed += speedIncrease;
             }
         }
         else if (other.gameObject.tag == "Hurt")
         {
             m_speed = 0;
             game.EndGame();
         }
     }
 }