private void Initialization() { if (Settings.IS_NEURO && File.Exists(Settings.DATA_FILENAME)) { strategy = (Strategy)Network.Load(Settings.DATA_FILENAME); NeuroEvaluateFunction = strategy.Compute; enableNeuroSuccessful = true; } }
public AIThreadClass(GameState gs, GameAI.EvaluateFunction eva_fun) { game_state = gs; ef = eva_fun; }