public void ShowSprite(GUISprite sprite) { // Only show the sprite if it has a client: if (sprite.client == null) { return; } sprite.hidden = false; // Update the vertices: sprite.Transform(); vertsChanged = true; }
// Updates the vertices of a sprite based on the transform // of its client GameObject public void Transform(GUISprite sprite) { sprite.Transform(); vertsChanged = true; }
public void ShowSprite(GUISprite sprite) { // Only show the sprite if it has a client: if(sprite.client == null) { return; } sprite.hidden = false; // Update the vertices: sprite.Transform(); vertsChanged = true; }
//Manually update the transform public void UpdateTransform() { mpGUISprite.Transform(); }