public void ShowSprite(GUISprite sprite)
    {
        // Only show the sprite if it has a client:
        if (sprite.client == null)
        {
            return;
        }

        sprite.hidden = false;

        // Update the vertices:
        sprite.Transform();

        vertsChanged = true;
    }
    // Updates the vertices of a sprite based on the transform
    // of its client GameObject
    public void Transform(GUISprite sprite)
    {
        sprite.Transform();

        vertsChanged = true;
    }
예제 #3
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    public void ShowSprite(GUISprite sprite)
    {
        // Only show the sprite if it has a client:
        if(sprite.client == null)
        {
            return;
        }

        sprite.hidden = false;

        // Update the vertices:
        sprite.Transform();

        vertsChanged = true;
    }
예제 #4
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    // Updates the vertices of a sprite based on the transform
    // of its client GameObject
    public void Transform(GUISprite sprite)
    {
        sprite.Transform();

        vertsChanged = true;
    }
예제 #5
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 //Manually update the transform
 public void UpdateTransform()
 {
     mpGUISprite.Transform();
 }