public override void OnStartConnecting() { mainViewParent.SetActive(true); GUIManagerScript.HideMainView(); networkState = NetworkState.Connecting; disconnectButton.SetActive(true); menuParent.SetActive(false); }
public override void OnJoinedLobby() { mainViewParent.SetActive(true); GUIManagerScript.HideMainView(); networkState = NetworkState.Connected; //gameSession.OnJoinedLobby(); disconnectButton.SetActive(true); menuParent.SetActive(false); }